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Catapult CPLT-C1
BT Catapult M
ChrPrfMech catapultBase-001 portrait
General data
ClassHeavy
Stock RoleHeavy Fire Support
Tonnage65 t (26 t base)
Cost5,700,000 C
Rarity3
Weapons
C. Torso
  • 2 x Energy
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon catapult
R. Torso
  • 1 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Missile
R. Arm
  • 1 x Missile
Melee60 (+80 instability)
Death from Above60 (+80 instability)
70 damage to self
Survivability
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon catapult
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
Mobility and detection
Speed64 km/h
StealthVisibility: 1
Signature: -10%
SensorsSpotting distance: Base
Sensor range: -25%

Catapult CPLT-C1 is a Heavy-class 'Mech in Battletech.

Description[ | ]

The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets.

Loadouts[ | ]

Missile Boat: Make full use of your missile slots by mounting 2 x LRM20's, and load with 4-5 tons of ammunition. The remaining tonnage can be a combination of Jump Jets, Medium Lasers, Heat-sinks, armor, or ammunition.

Laser Sniper: The C1 variant has 4 Energy hard-points, which allows it to be utilized as an Energy-based Sniper. 4 x Large Laser, or 3 x Large Laser + 1 x Medium Laser, with the remaining tonnage going into Heat-sinks and Jump Jets. Since nothing is mounted in the arms, additional tonnage can be saved by shaving armor off them, if preferred.

Mid-Range Brawler: This build utilizes the variety of hard-points available to the C1 variant. 2 x SRM6 with 2 tons of ammunition and 4 x Medium Laser give a respectable 196 damage with an Alpha Strike (even more with +damage mods). This configuration also leaves us with plenty of available tonnage, which is put into Armor, Jump Jets, and Heat-sinks, and maybe 2 x Small Laser, if desired.

PPC Sniper: Remove all equipment and equip PPC in the left, center, and right torsos to achieve an extremely long ranged sniper. Additionally, double heat sinks can be added to remove the risk of overheating in a single salvo. Armor from the weaponless arms can be removed to cover the extremely loaded torsos, and an additional laser can be added to the center torso if you're careful with your heat.

Strategy[ | ]

Click here to add a strategy!

  • Ah, the Catapult C1. Just like its namesake, it's good at lobbing large numbers of missiles over terrain without fear of return fire. Surprisingly, it's also not too shabby at closer ranges in a pinch.
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