Catapult CPLT-K2

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Catapult CPLT-K2
BT Catapult K.png
ChrPrfMech catapultBase-001 portrait.png
General data
ClassHeavy
Stock RoleSniper & Direct-Fire Support
Tonnage65 t (26 t base)
Cost5,800,000 C
Rarity3
Weapons
L. Torso
  • 1 x Energy
  • 1 x Ballistic
  • 2 x Support Weapon
UixTxrIcon catapultk2.png
R. Torso
  • 1 x Energy
  • 1 x Ballistic
  • 2 x Support Weapon
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Melee60 (+65 instability)
Death from Above80 (+80 instability)
80 damage to self
Survivability
Head
15/45
C. Torso
105/210-105
L. Torso
75/150-75
UixTxrIcon catapultk2.png
R. Torso
75/150-75
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
Mobility and detection
Speed64 km/h
StealthVisibility: 1
Signature: -10%
SensorsSpotting distance: Base
Sensor range: -25%

Catapult CPLT-K2 is a Heavy-class 'Mech in Battletech.

Description[edit | edit source]

The Catapult K2 is an outside-the-box redesign that trades the indirect-fire capability for heavier direct-fire PPCs. It doesn't usually mount Jump Jets, though, so it can be a bit more restricted in its use.

Loadouts[edit | edit source]

Sniper: This build provides decent pin-point damage from long-range. The K2 Variant has the tonnage to run 2 x AC/5 w/ 2 tons of ammunition + 2 x Large Laser for a respectable 170 damage from afar. Shaving some armor to add a Jump Jet or 2 is a viable option.

Mid-ranged Brawler: The K2 Variant is a viable brawler mech. Mount a single AC/20 w/ 2 tons of ammunition + 4 x Medium Lasers, with the rest of the tonnage going to Jump Jets, Heat-sinks, additional Armor, or Support Weapons.

Head-Hunter: In order to completely destroy an opposing mech's head in a single shot, assuming that no armor was stripped off the head slot, a total of 61 damage must be dealt. This build mounts 2 x Kaliyama AC10+ or AC10++, which deal 65 and 70 damage respectively, for the sole purpose of making Called shots to the Head. Remaining tonnage goes to 2 tons of ammunition and 2 Jump Jets. Some armor can be stripped to free up more tonnage for additional ammunition or Jump Jets. A pilot with Tactics 9 will be required for optimal performance.

Strategy[edit | edit source]

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