(Added inline highlight of values modified for + status models.) Tag: Visual edit |
(→Medium pulse laser: Updated Pulse and ER variants according to the changes to LosTech in 1.9) Tag: Visual edit |
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Line 193: | Line 193: | ||
|2 |
|2 |
||
|1 |
|1 |
||
− | | |
+ | |40 |
− | | colspan="2" | |
+ | | colspan="2" rowspan="3" | |
+ | |20 |
||
+ | | +2 |
||
⚫ | |||
+ | |500,000 |
||
+ | |100 |
||
+ | |- |
||
+ | |M Pulse + |
||
+ | |Raker |
||
+ | |2 |
||
+ | |1 |
||
+ | |45 |
||
+ | |18 |
||
+ | | +2 |
||
+ | |0% |
||
+ | |1,100,000 |
||
+ | |100 |
||
+ | |- |
||
+ | |M Pulse + + |
||
+ | |Magna |
||
+ | |2 |
||
+ | |1 |
||
+ | |50 |
||
|16 |
|16 |
||
| +2 |
| +2 |
||
− | | |
+ | |0% |
− | | |
+ | |1,750,000 |
− | | |
+ | |100 |
|} |
|} |
||
Line 226: | Line 248: | ||
|1 |
|1 |
||
|1 |
|1 |
||
− | | |
+ | |35 |
− | | colspan="2" | |
+ | | colspan="2" rowspan="3" | |
− | | |
+ | |20 |
| +1 |
| +1 |
||
| +25% |
| +25% |
||
− | | |
+ | |410,000 |
+ | |100 |
||
+ | |- |
||
+ | |ER M Laser + |
||
+ | |Magna |
||
+ | |1 |
||
+ | |1 |
||
+ | |40 |
||
|20 |
|20 |
||
+ | | +1 |
||
+ | | +25% |
||
+ | |820,000 |
||
+ | |100 |
||
+ | |- |
||
+ | |ER M Laser + + |
||
+ | |BrightBloom |
||
+ | |1 |
||
+ | |1 |
||
+ | |45 |
||
+ | |20 |
||
+ | | +1 |
||
+ | | +25% |
||
+ | |1,230,000 |
||
+ | |100 |
||
|} |
|} |
||
Line 380: | Line 424: | ||
|7 |
|7 |
||
|2 |
|2 |
||
− | | |
+ | |55 |
− | | colspan="2" | |
+ | | colspan="2" rowspan="3" | |
− | | |
+ | |30 |
| +2 |
| +2 |
||
− | | |
+ | |0% |
− | | |
+ | |990,000 |
− | | |
+ | |100 |
+ | |- |
||
+ | |L Pulse + |
||
+ | |Thunderbolt 12 |
||
+ | |6 |
||
+ | |2 |
||
+ | |60 |
||
+ | |30 |
||
+ | | +2 |
||
+ | |0% |
||
+ | |2,000,000 |
||
+ | |100 |
||
+ | |- |
||
+ | |L Pulse + + |
||
+ | |ExoStar |
||
+ | |6 |
||
+ | |2 |
||
+ | |65 |
||
+ | |30 |
||
+ | | +2 |
||
+ | |0% |
||
+ | |2,750,000 |
||
+ | |100 |
||
|} |
|} |
||
Line 413: | Line 479: | ||
|5 |
|5 |
||
|2 |
|2 |
||
− | | |
+ | |45 |
− | | colspan="2" | |
+ | | colspan="2" rowspan="3" | |
− | | |
+ | |25 |
| +1 |
| +1 |
||
| +25% |
| +25% |
||
− | | |
+ | |610,000 |
− | | |
+ | |100 |
+ | |- |
||
+ | |ER L Laser + |
||
+ | |Blankenburg 25 |
||
+ | |5 |
||
+ | |2 |
||
+ | |50 |
||
+ | |25 |
||
+ | | +1 |
||
+ | | +25% |
||
+ | |1,220,000 |
||
+ | |100 |
||
+ | |- |
||
+ | |ER L Laser + + |
||
+ | |BlazeFire |
||
+ | |4 |
||
+ | |2 |
||
+ | |50 |
||
+ | |25 |
||
+ | | +1 |
||
+ | | +30% |
||
+ | |1,830,000 |
||
+ | |100 |
||
|} |
|} |
||
Line 547: | Line 635: | ||
|7 |
|7 |
||
|3 |
|3 |
||
− | | |
+ | |60 |
|20 |
|20 |
||
+ | | rowspan="3" | |
||
⚫ | |||
− | | |
+ | |45 |
− | | colspan="2" | |
+ | | colspan="2" rowspan="3" | |
− | | |
+ | |1,200,000 |
+ | |100 |
||
+ | |- |
||
+ | |ER PPC + |
||
+ | |Magna |
||
+ | |6 |
||
+ | |3 |
||
+ | |65 |
||
|20 |
|20 |
||
+ | |45 |
||
+ | |2,600,000 |
||
+ | |100 |
||
+ | |- |
||
+ | |ER PPC + + |
||
+ | |Tiegart |
||
+ | |6 |
||
+ | |3 |
||
+ | |70 |
||
+ | |20 |
||
+ | |45 |
||
+ | |4,000,000 |
||
+ | |100 |
||
|} |
|} |
||
[[Category:Energy weapons| ]] |
[[Category:Energy weapons| ]] |
Revision as of 16:05, 9 April 2020
The simplest weapons are the energy weapons. Energy weapons don’t require any ammunition, but generate a lot of heat. The basic energy weapons are the medium lasers and large lasers, but the real king of this type is the Particle Projector Cannon (PPC): huge damage and long range, but also massive heat.
- Medium and large lasers get a bonus to accuracy over other weapons (Small Lasers do as well, but they are classified as a Support weapon and thus are discussed on the appropriate page).
- The PPC is able to deal a moderate amount of stability damage upon impact. It also scrambles the target's sensors if the shot hits, applying a penalty to their accuracy for the next turn; this penalty doesn't stack from multiple PPC hits fired by the same unit, but will stack if multiple different units hit the same target with PPCs.
Ranges | |||
---|---|---|---|
Type | Minimal | Optimal | Max |
Medium | 0m | 180m | 270m |
Medium ER | 0m | 180m | 360m |
Large | 0m | 300m | 450m |
Large ER | 0m | 330m | 570m |
PPC | 90m | 360m | 540m |
PPC ER | 0m | 510m | 690m |
List of models
Medium laser
Medium Lasers are lightweight with respectable damage. Because of this, at least one can be found mounted on most units that cross the battlefield. Like all Lasers, Medium Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
M Laser | Hellion | 1 | 1 | 25 | 12 | +1 | 0% | 60,000 | 0 | ||
M Laser + | ExoStar | 1 | 1 | 25 | 12 | +1 | +25% | 70,000 | 1 | ||
M Laser + | Intek | 1 | 1 | 25 | 12 | +2 | 0% | 80,000 | 2 | ||
M Laser + | Magna | 1 | 1 | 30 | 12 | +1 | 0% | 70,000 | 2 | ||
M Laser + + | Diverse Optics | 1 | 1 | 25 | 12 | +2 | +25% | 80,000 | 3 | ||
M Laser + + | ExoStar | 1 | 1 | 25 | 12 | +1 | +50% | 70,000 | 2 | ||
M Laser + + | Intek | 1 | 1 | 25 | 12 | +4 | 0% | 110,000 | 4 | ||
M Laser + + | Magna | 1 | 1 | 35 | 12 | +1 | 0% | 90,000 | 4 | ||
M Laser + + + | Diverse Optics | 1 | 1 | 25 | 12 | +4 | +50% | 120,000 | 5 |
Medium pulse laser
An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with increased heat and weight. Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
M Pulse | SCI | 2 | 1 | 40 | 20 | +2 | 0% | 500,000 | 100 | ||
M Pulse + | Raker | 2 | 1 | 45 | 18 | +2 | 0% | 1,100,000 | 100 | ||
M Pulse + + | Magna | 2 | 1 | 50 | 16 | +2 | 0% | 1,750,000 | 100 |
Extended range medium laser
An improvement upon standard Medium Lasers, Extended-Range Medium Lasers extend their effective range at the cost of considerable heat generation. Like all Lasers, ER Medium Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
ER M Laser | SCI | 1 | 1 | 35 | 20 | +1 | +25% | 410,000 | 100 | ||
ER M Laser + | Magna | 1 | 1 | 40 | 20 | +1 | +25% | 820,000 | 100 | ||
ER M Laser + + | BrightBloom | 1 | 1 | 45 | 20 | +1 | +25% | 1,230,000 | 100 |
Large laser
Large Lasers exhibit a powerful combination of damage, range, and compactness but generate a substantial amount of heat. Like all Lasers, Large Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
L Laser | Krupp | 5 | 2 | 40 | 18 | +1 | 140,000 | 0 | |||
L Laser + | Diverse Optics | 5 | 2 | 40 | 18 | +2 | 180,000 | 2 | |||
L Laser + | ExoStar | 5 | 2 | 40 | 18 | +1 | +25% | 150,000 | 1 | ||
L Laser + | Intek | 5 | 2 | 45 | 18 | +1 | 160,000 | 2 | |||
L Laser + + | Diverse Optics | 5 | 2 | 40 | 18 | +4 | 250,000 | 4 | |||
L Laser + + | ExoStar | 5 | 2 | 40 | 18 | +1 | +50% | 160,000 | 2 | ||
L Laser + + | Intek | 5 | 2 | 50 | 18 | +1 | 180,000 | 4 | |||
L Laser + + | Magna | 5 | 2 | 45 | 18 | +2 | 200,000 | 3 | |||
L Laser + + + | Magna | 5 | 2 | 50 | 18 | +4 | 320,000 | 5 |
Large pulse laser
An improvement upon standard Large Lasers, Large Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Large Pulse Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
L Pulse | SCI | 7 | 2 | 55 | 30 | +2 | 0% | 990,000 | 100 | ||
L Pulse + | Thunderbolt 12 | 6 | 2 | 60 | 30 | +2 | 0% | 2,000,000 | 100 | ||
L Pulse + + | ExoStar | 6 | 2 | 65 | 30 | +2 | 0% | 2,750,000 | 100 |
Extended range large laser
An improvement upon standard Large Lasers, Extended-Range Large Lasers extend their effective range at the cost of massive heat generation. Like all Lasers, ER Large Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
ER L Laser | SCI | 5 | 2 | 45 | 25 | +1 | +25% | 610,000 | 100 | ||
ER L Laser + | Blankenburg 25 | 5 | 2 | 50 | 25 | +1 | +25% | 1,220,000 | 100 | ||
ER L Laser + + | BlazeFire | 4 | 2 | 50 | 25 | +1 | +30% | 1,830,000 | 100 |
PPC
Particle Projector Cannons fire streams of energized lightning at their target that deal substantial damage and stability impact. However, this comes with intense heat generation and bulkiness. PPCs also generate a mild EM field that degrades the firing capability of their target (-1 to Accuracy for one turn).
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
PPC | Magna | 7 | 3 | 50 | 20 | 35 | 180,000 | 0 | |||
PPC + | Ceres Arms | 7 | 3 | 50 | 35 | 35 | 200,000 | 3 | |||
PPC + | Donal | 7 | 3 | 55 | 20 | 35 | 190,000 | 3 | |||
PPC + | Tiegart | 7 | 3 | 50 | 20 | 35 | +2 | 270,000 | 3 | ||
PPC + + | Ceres Arms | 7 | 3 | 50 | 50 | 35 | 230,000 | 5 | |||
PPC + + | Donal | 7 | 3 | 60 | 20 | 35 | 210,000 | 5 | |||
PPC + + | Tiegart | 7 | 3 | 50 | 20 | 35 | +4 | 360,000 | 5 |
PPC ER
An improvement upon standard PPCs, Extended-Range PPCs greatly extend their effective range at the cost of incredible heat generation. ER PPCs also generate a mild EM field that degrades the firing capability of their target (-1 to Accuracy for one turn).
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
ER PPC | Kong Interstellar | 7 | 3 | 60 | 20 | 45 | 1,200,000 | 100 | |||
ER PPC + | Magna | 6 | 3 | 65 | 20 | 45 | 2,600,000 | 100 | |||
ER PPC + + | Tiegart | 6 | 3 | 70 | 20 | 45 | 4,000,000 | 100 |