Battletech Wiki
(Added inline highlight of values modified for + status models.)
Tag: Visual edit
(→‎Medium pulse laser: Updated Pulse and ER variants according to the changes to LosTech in 1.9)
Tag: Visual edit
Line 193: Line 193:
 
|2
 
|2
 
|1
 
|1
|30
+
|40
| colspan="2" |
+
| colspan="2" rowspan="3" |
  +
|20
  +
| +2
 
|0%
  +
|500,000
  +
|100
  +
|-
  +
|M Pulse +
  +
|Raker
  +
|2
  +
|1
  +
|45
  +
|18
  +
| +2
  +
|0%
  +
|1,100,000
  +
|100
  +
|-
  +
|M Pulse + +
  +
|Magna
  +
|2
  +
|1
  +
|50
 
|16
 
|16
 
| +2
 
| +2
|
+
|0%
|360,000
+
|1,750,000
|20
+
|100
 
|}
 
|}
   
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|1
 
|1
 
|1
 
|1
|25
+
|35
| colspan="2" |
+
| colspan="2" rowspan="3" |
|25
+
|20
 
| +1
 
| +1
 
| +25%
 
| +25%
|400,000
+
|410,000
  +
|100
  +
|-
  +
|ER M Laser +
  +
|Magna
  +
|1
  +
|1
  +
|40
 
|20
 
|20
  +
| +1
  +
| +25%
  +
|820,000
  +
|100
  +
|-
  +
|ER M Laser + +
  +
|BrightBloom
  +
|1
  +
|1
  +
|45
  +
|20
  +
| +1
  +
| +25%
  +
|1,230,000
  +
|100
 
|}
 
|}
   
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|7
 
|7
 
|2
 
|2
|45
+
|55
| colspan="2" |
+
| colspan="2" rowspan="3" |
|40
+
|30
 
| +2
 
| +2
|
+
|0%
|810,000
+
|990,000
|20
+
|100
  +
|-
  +
|L Pulse +
  +
|Thunderbolt 12
  +
|6
  +
|2
  +
|60
  +
|30
  +
| +2
  +
|0%
  +
|2,000,000
  +
|100
  +
|-
  +
|L Pulse + +
  +
|ExoStar
  +
|6
  +
|2
  +
|65
  +
|30
  +
| +2
  +
|0%
  +
|2,750,000
  +
|100
 
|}
 
|}
   
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|5
 
|5
 
|2
 
|2
|40
+
|45
| colspan="2" |
+
| colspan="2" rowspan="3" |
|40
+
|25
 
| +1
 
| +1
 
| +25%
 
| +25%
|600,000
+
|610,000
|20
+
|100
  +
|-
  +
|ER L Laser +
  +
|Blankenburg 25
  +
|5
  +
|2
  +
|50
  +
|25
  +
| +1
  +
| +25%
  +
|1,220,000
  +
|100
  +
|-
  +
|ER L Laser + +
  +
|BlazeFire
  +
|4
  +
|2
  +
|50
  +
|25
  +
| +1
  +
| +30%
  +
|1,830,000
  +
|100
 
|}
 
|}
   
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|7
 
|7
 
|3
 
|3
|50
+
|60
 
|20
 
|20
  +
| rowspan="3" |
|0
 
|50
+
|45
| colspan="2" |
+
| colspan="2" rowspan="3" |
|930,000
+
|1,200,000
  +
|100
  +
|-
  +
|ER PPC +
  +
|Magna
  +
|6
  +
|3
  +
|65
 
|20
 
|20
  +
|45
  +
|2,600,000
  +
|100
  +
|-
  +
|ER PPC + +
  +
|Tiegart
  +
|6
  +
|3
  +
|70
  +
|20
  +
|45
  +
|4,000,000
  +
|100
 
|}
 
|}
 
[[Category:Energy weapons| ]]
 
[[Category:Energy weapons| ]]

Revision as of 16:05, 9 April 2020

The simplest weapons are the energy weapons. Energy weapons don’t require any ammunition, but generate a lot of heat. The basic energy weapons are the medium lasers ​and large lasers​, but the real king of this type is the Particle Projector Cannon (PPC)​: huge damage and long range, but also massive heat.

  • Medium and large lasers get a bonus to accuracy over other weapons (Small Lasers do as well, but they are classified as a Support weapon and thus are discussed on the appropriate page).
  • The PPC is able to deal a moderate amount of stability damage upon impact. It also scrambles the target's sensors if the shot hits, applying a penalty to their accuracy for the next turn; this penalty doesn't stack from multiple PPC hits fired by the same unit, but will stack if multiple different units hit the same target with PPCs.
Ranges
Type Minimal Optimal Max
Medium 0m 180m 270m
Medium ER 0m 180m 360m
Large 0m 300m 450m
Large ER 0m 330m 570m
PPC 90m 360m 540m
PPC ER 0m 510m 690m

List of models

Medium laser

BT Medium Laser

An Enforcer with a set of three medium lasers

Medium Lasers are lightweight with respectable damage. Because of this, at least one can be found mounted on most units that cross the battlefield. Like all Lasers, Medium Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
M Laser Hellion 1 1 25 12 +1 0% 60,000 0
M Laser + ExoStar 1 1 25 12 +1 +25% 70,000 1
M Laser + Intek 1 1 25 12 +2 0% 80,000 2
M Laser + Magna 1 1 30 12 +1 0% 70,000 2
M Laser + + Diverse Optics 1 1 25 12 +2 +25% 80,000 3
M Laser + + ExoStar 1 1 25 12 +1 +50% 70,000 2
M Laser + + Intek 1 1 25 12 +4 0% 110,000 4
M Laser + + Magna 1 1 35 12 +1 0% 90,000 4
M Laser + + + Diverse Optics 1 1 25 12 +4 +50% 120,000 5

Medium pulse laser

An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with increased heat and weight. Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
M Pulse SCI 2 1 40 20 +2 0% 500,000 100
M Pulse + Raker 2 1 45 18 +2 0% 1,100,000 100
M Pulse + + Magna 2 1 50 16 +2 0% 1,750,000 100

Extended range medium laser

An improvement upon standard Medium Lasers, Extended-Range Medium Lasers extend their effective range at the cost of considerable heat generation. Like all Lasers, ER Medium Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
ER M Laser SCI 1 1 35 20 +1 +25% 410,000 100
ER M Laser + Magna 1 1 40 20 +1 +25% 820,000 100
ER M Laser + + BrightBloom 1 1 45 20 +1 +25% 1,230,000 100

Large laser

Large Lasers exhibit a powerful combination of damage, range, and compactness but generate a substantial amount of heat. Like all Lasers, Large Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
L Laser Krupp 5 2 40 18 +1 140,000 0
L Laser + Diverse Optics 5 2 40 18 +2 180,000 2
L Laser + ExoStar 5 2 40 18 +1 +25% 150,000 1
L Laser + Intek 5 2 45 18 +1 160,000 2
L Laser + + Diverse Optics 5 2 40 18 +4 250,000 4
L Laser + + ExoStar 5 2 40 18 +1 +50% 160,000 2
L Laser + + Intek 5 2 50 18 +1 180,000 4
L Laser + + Magna 5 2 45 18 +2 200,000 3
L Laser + + + Magna 5 2 50 18 +4 320,000 5

Large pulse laser

An improvement upon standard Large Lasers, Large Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Large Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
L Pulse SCI 7 2 55 30 +2 0% 990,000 100
L Pulse + Thunderbolt 12 6 2 60 30 +2 0% 2,000,000 100
L Pulse + + ExoStar 6 2 65 30 +2 0% 2,750,000 100

Extended range large laser

An improvement upon standard Large Lasers, Extended-Range Large Lasers extend their effective range at the cost of massive heat generation. Like all Lasers, ER Large Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
ER L Laser SCI 5 2 45 25 +1 +25% 610,000 100
ER L Laser + Blankenburg 25 5 2 50 25 +1 +25% 1,220,000 100
ER L Laser + + BlazeFire 4 2 50 25 +1 +30% 1,830,000 100

PPC

BT PPC

A PPC mounted on the right arm of a Vindicator.

Particle Projector Cannons fire streams of energized lightning at their target that deal substantial damage and stability impact. However, this comes with intense heat generation and bulkiness. PPCs also generate a mild EM field that degrades the firing capability of their target (-1 to Accuracy for one turn).

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
PPC Magna 7 3 50 20 35 180,000 0
PPC + Ceres Arms 7 3 50 35 35 200,000 3
PPC + Donal 7 3 55 20 35 190,000 3
PPC + Tiegart 7 3 50 20 35 +2 270,000 3
PPC + + Ceres Arms 7 3 50 50 35 230,000 5
PPC + + Donal 7 3 60 20 35 210,000 5
PPC + + Tiegart 7 3 50 20 35 +4 360,000 5

PPC ER

An improvement upon standard PPCs, Extended-Range PPCs greatly extend their effective range at the cost of incredible heat generation. ER PPCs also generate a mild EM field that degrades the firing capability of their target (-1 to Accuracy for one turn).

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
ER PPC Kong Interstellar 7 3 60 20 45 1,200,000 100
ER PPC + Magna 6 3 65 20 45 2,600,000 100
ER PPC + + Tiegart 6 3 70 20 45 4,000,000 100