Enforcer ENF-4R

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Enforcer ENF-4R
ChrPrfMech shadowhawkBase-001 portrait.png
General data
ClassMedium
Stock RoleFire Support & Skirmisher
Tonnage50 t (18.5 t base)
Cost3,600,000 C
Rarity3
Weapons
L. Torso
  • 2 x Energy
  • 1 x Support Weapon
UixTxrIcon enforcer.png
L. Arm
  • 3 x Energy
R. Arm
  • 1 x Ballistic
Melee60 (+75 instability)
Death from Above65 (+75 instability)
35 damage to self
Survivability
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon enforcer.png
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
Mobility and detection
Speed120 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Enforcer ENF-4R is a Medium-class 'Mech in Battletech.

Description[edit | edit source]

A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. Its Jump Jets and decent armor allow it to threaten from close or long range.

Loadouts[edit | edit source]

  • Optimized Stock Loadout - The lone Small Laser does not contribute to the Enforcer's stock role as a Fire-Support mech. Dropping the Small Laser for additional armor is an easy refit that will take 0 days in the 'mech lab. The rear armor in particular is quite weak and increasing it should be a priority; unless you equip your Enforcer as a sniper and keep it at long range where it's unlikely to be flanked.
  • Generalist - Replace the Large Laser with a few Medium Lasers for better mid-to-close range firepower. In addition, replacing the AC/10 with an AC/5 saves 5 tons for a loss of only 15 damage. If you're using a Blackjack with the popular loadout of a single AC/5 replacing the AC/2's, this 'Mech and setup can replace it completely; the Enforcer has the same speed, slightly more health and armor, and a chunk of extra tonnage to use on armor or heatsinks. As a bonus, it has 3 arm-mounted energy hardpoints to the Blackjack's 2, and a fifth such hardpoint to boot.
  • AC/20 Skirmisher - A Hunchback-like loadout of an AC/20, 3 tons ammo and 2 ML plus 3 jumpjets makes for a good sneak-attacker. It'll need a few extra heatsinks, as well as alternating cannon, lasers and jumping to manage the heat, but an alpha-strike is fully capable of blowing off limbs, especially with a +dmg autocannon. Between the Hunchback, the Centurion, and the Enforcer this 'Mech comes out arguably the best for this build; as the Enforcer is the only one that can mount all weapons on the arms for the accuracy bonus it provides (though the Centurion's AC/20 is still arm-mounted and it can use its completely empty left side as a shield).

Strategy[edit | edit source]

Click here to add a strategy!

  • Enforcer 4R models combine the hefty power of an Autocannon and massive Laser with the mobility of Jump Jets - a deadly combination. Able to engage at medium-long all the way to point-blank range, these 'Mechs are flexible and surprising in combat.