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Enforcer ENF-4R
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Enforcer ENF-4R
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==Loadouts== *'''<u>Optimized Stock Loadout</u>''' - The lone Small Laser does not contribute to the Enforcer's stock role as a Fire-Support mech. Dropping the Small Laser for additional armor is an easy refit that will take 0 days in the 'mech lab. The rear armor in particular is quite weak and increasing it should be a priority; unless you equip your Enforcer as a sniper and keep it at long range where it's unlikely to be flanked. *'''<u>Generalist</u>''' - Replace the Large Laser with a few Medium Lasers for better mid-to-close range firepower. In addition, replacing the AC/10 with an AC/5 saves 5 tons for a loss of only 15 damage. If you're using a Blackjack with the popular loadout of a single AC/5 replacing the AC/2's, this 'Mech and setup can replace it completely; the Enforcer has the same speed, slightly more health and armor, and a chunk of extra tonnage to use on armor or heatsinks. As a bonus, it has 3 arm-mounted energy hardpoints to the Blackjack's 2, and a fifth such hardpoint to boot. *'''<u>AC/20 Skirmisher</u>''' - A Hunchback-like loadout of an AC/20, 3 tons ammo and 2 ML plus 3 jumpjets makes for a good sneak-attacker. It'll need a few extra heatsinks, as well as alternating cannon, lasers and jumping to manage the heat, but an alpha-strike is fully capable of blowing off limbs, especially with a +dmg autocannon. Between the Hunchback, the Centurion, and the Enforcer this 'Mech comes out arguably the best for this build; as the Enforcer is the only one that can mount all weapons on the arms for the accuracy bonus it provides (though the Centurion's AC/20 is still arm-mounted and it can use its completely empty left side as a shield).
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