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=== Ballistics === |
=== Ballistics === |
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While the Firestarter does have two ballistics hardpoints, as with many lighter 'mechs any attempt to use them is likely doomed to failure. The lightest autocannon, the AC/2, weighs six tons on its own and requires at least a ton of ammo. It can hit from extreme ranges, but its damage output is paltry. Anything heavier is quickly going to chip into tonnage that should be used for jump jets, armor, or other weapons. If you have a very good improved version of an AC/2 or AC/5 lying around (preferably one that does great stability damage), you could give it a go, but ballistic weapons just don't play to the Firestarter's strengths. |
While the Firestarter does have two ballistics hardpoints, as with many lighter 'mechs any attempt to use them is likely doomed to failure. The lightest autocannon, the AC/2, weighs six tons on its own and requires at least a ton of ammo. It can hit from extreme ranges, but its damage output is paltry. Anything heavier is quickly going to chip into tonnage that should be used for jump jets, armor, or other weapons. If you have a very good improved version of an AC/2 or AC/5 lying around (preferably one that does great stability damage), you could give it a go, but ballistic weapons just don't play to the Firestarter's strengths. |
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β | One exception to this is if you have the correct DLC, using a UAC/5, one ammo bin, and a set of Flamers and Small Lasers can give you a 'mech which can fire one devastating shot as it closes in, then use the melee weapons on the next turn to finish off the target. Works best with the + variants which reduce the tonnage of the weapon. |
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=== Support Weapons === |
=== Support Weapons === |