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Firestarter FS9-H
ChrPrfMech commandoBase-001 portrait
General data
ClassLight
Stock RoleScout & Disabler
Tonnage35 t (18.5 t base)
Cost2,900,000 C
Rarity2
Weapons
C. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Torso
  • 1 x Ballistic
  • 1 x Support Weapon
UixTxrIcon firestarter
R. Torso
  • 1 x Ballistic
  • 1 x Support Weapon
L. Arm
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Energy
  • 1 x Support Weapon
Melee45 (+50 instability)
Death from Above45 (+50 instability)
25 damage to self
Survivability
Head
15/45
C. Torso
55/110-110
L. Torso
40/80-80
UixTxrIcon firestarter
R. Torso
40/80-80
L. Arm
30/60
R. Arm
30/60
L.Leg
40/80
R.Leg
40/80
Mobility and detection
Speed97.2 km/h
StealthVisibility: 1
Signature: -50%
SensorsSpotting distance: +25%
Sensor range: +40%

Firestarter FS9-H is a Light-class 'Mech in Battletech.

Description

A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Between its armament and its Jump Jets, the 9-H is well equipped to go toe-to-toe with - and shut down - heavier BattleMechs.

Loadouts

Strategy

Click here to add a strategy!

  • The Firestarter is a dangerous 'Mech for its tonnage\u2014carefully timed attacks with its Flamers can shut down any 'Mech and leave it open to punishment from your other forces. The FS9-H also makes a decent light 'Mech hunter-killer.

The Firestarter is a suprisingly brutal melee attacker. Mounting a full compliment of 6 small lasers or 6 machine guns, you can use your speed and advanced intitiative tactics to close into melee range, and absolutely decimate them, with the highest potential damage in a melee alpha of anything below 65 tons. A common setup to compliment this is the inclusion of jump jets, not normally found on firestarter models. THese give the extra mobility required to make the most of this high risk high rewards setup.

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