Battletech Wiki
Register
Tag: Visual edit
No edit summary
Line 25: Line 25:
 
| role = Sniper & Fire Support
 
| role = Sniper & Fire Support
 
}}
 
}}
'''Griffin GRF-1N''' is a Medium-class 'Mech in ''Battletech''. You can gain an unlimited supply of them at [[Panzyr]], after finishing [[Liberate Panzyr]].
+
'''Griffin GRF-1N''' is a Medium-class 'Mech in ''Battletech''. You can gain an unlimited supply of them at [[Panzyr]], after finishing [[Liberate Panzyr]]. (Even though you ''can'', buying mechs from stock is still both expensive and poor value, and by this point of the game you probably have a bunch of Medium mechs on your roster anyway. But still, the option's there.)
   
 
==Description==
 
==Description==

Revision as of 23:19, 17 August 2018

Griffin GRF-1N
ChrPrfMech griffinBase-001 portrait
General data
ClassMedium
Stock RoleSniper & Fire Support
Tonnage55 t (27 t base)
Cost4,400,000 C
Rarity1
Weapons
UixTxrIcon griffin
R. Torso
  • 3 x Missile
R. Arm
  • 3 x Energy
  • 1 x Support Weapon
Melee70 (+70 instability)
Death from Above50 (+70 instability)
60 damage to self
Survivability
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon griffin
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Mobility and detection
Speed80 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Griffin GRF-1N is a Medium-class 'Mech in Battletech. You can gain an unlimited supply of them at Panzyr, after finishing Liberate Panzyr. (Even though you can, buying mechs from stock is still both expensive and poor value, and by this point of the game you probably have a bunch of Medium mechs on your roster anyway. But still, the option's there.)

Description

Few 'Mechs can match the ubiquity of the Griffin 1N. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range.

Loadouts

  • If you are wanting your Griffin to be able to take care of itself in closer quarters, swap out the LRM/10 in favor of 2x SRM/4's. This gives your Griffin something to use when it gets cornered, and can easily cause a mech to become unstable. The final extra ton can be spent on a heat sink to keep the PPC's heat under control while jumping.
  • Alternately, if you haven't gotten a decent missile boat yet by the time you get to Panzyr, this mech can swap out the PPC for an LRM/15, giving it a salvo density almost equal to a Trebuchet or Catapult.
  • The Hard-Point locations does make it significantly easier than normal to disarm.

Strategy

Click here to add a strategy!

  • Griffin 1Ns use their Jump Jets to stay at range and pelt their opponents from relative safety. 1Ns can run hot if they spend all their time bounding around the battlefield taking potshots, though.