Griffin GRF-1N

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Revision as of 05:18, 15 December 2018 by (talk) (→‎Loadouts: Added brawler loadout)
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Griffin GRF-1N
ChrPrfMech griffinBase-001 portrait.png
General data
Stock RoleSniper & Fire Support
Tonnage55 t (27 t base)
Cost4,400,000 C
UixTxrIcon griffin.png
R. Torso
  • 3 x Missile
R. Arm
  • 3 x Energy
  • 1 x Support Weapon
Melee70 (+70 instability)
Death from Above50 (+70 instability)
60 damage to self
C. Torso
L. Torso
UixTxrIcon griffin.png
R. Torso
L. Arm
R. Arm
Mobility and detection
Speed80 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Griffin GRF-1N is a Medium-class 'Mech in Battletech. You can gain an unlimited supply of them at Panzyr, after finishing Liberate Panzyr. (Even though you can, buying mechs from stock is still both expensive and poor value, and by this point of the game you probably have a bunch of Medium mechs on your roster anyway. But still, the option's there.)


Few 'Mechs can match the ubiquity of the Griffin 1N. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range.


  • If you are wanting your Griffin to be able to take care of itself in closer quarters, swap out the LRM/10 in favor of 2x SRM/4's. This gives your Griffin something to use when it gets cornered, and can easily cause a mech to become unstable. The final extra ton can be spent on a heat sink to keep the PPC's heat under control while jumping.
  • Alternately, if you haven't gotten a decent missile boat yet by the time you get to Panzyr, this mech can swap out the PPC for an LRM/15, giving it a salvo density almost equal to a Trebuchet or Catapult.
  • The 1N variant can carry 3 x SRM6 w/ 2 tons of ammunition and full Jump Jets, with enough remaining tonnage to maximize front armor. This firepower, combined with the mobility offered by 5 Jump Jets allow the 1N to be a decent-to-good Medium-class brawler.
  • The Hard-Point locations does make it significantly easier than normal to disarm.


Click here to add a strategy!

  • Griffin 1Ns use their Jump Jets to stay at range and pelt their opponents from relative safety. 1Ns can run hot if they spend all their time bounding around the battlefield taking potshots, though.