Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.
Name
Type
Effect
Cost
Rarity
Slots
Tonnage
Coventry Mark 75 Gyro
Gyro
+ 1 Melee Hit
30000
1
3
0
Coventry Mark 85 Gyro
Gyro +
+ 2 Melee Hit
160000
2
Coventry Mark 95 Gyro
Gyro + +
+ 3 Melee Hit
590000
3
Friedhof Osprey Gyro
Gyro
+ 1 Hit Defense
200000
1
Friedhof Kite Gyro
Gyro +
+ 2 Hit Defense
1200000
3
Friedhof Sparrow Gyro
Gyro + +
+ 3 Hit Defense
2400000
4
Rawlings StabiliTrak 5 Gyro
Gyro
- 10% Stb.Dmg. Taken
300000
3
Rawlings StabiliTrak 10 Gyro
Gyro +
- 20% Stb.Dmg. Taken
800000
4
Rawlings StabiliTrak 15 Gyro
Gyro + +
- 30% Stb.Dmg. Taken
1500000
5
Hermes Equilibrium Gyro
Gyro + + +
- 35% Stb.Dmg. Taken
3000000
5(?)
The following table lists the attributes a planet needs to have in order for the components to have a chance to spawn in the shop.
Tags
Offer
These have a chance to spawn on the first four planets until you recover the Argo .
Hit+1
Coventry Mark 75
Def+1
Friedhof Osprey
Hit+1
Coventry Mark 75
Hit+2
Coventry Mark 85
Def+1
Friedhof Osprey
Stb-35
Hermes Equilibrium (?)
Hit+3
Coventry Mark 95
Def+2
Friedhof Kite
Stb-10
Rawlings StabiliTrak 5
Def+3
Friedhof Sparrow
Stb-20
Rawlings StabiliTrak 10
Former Star League Presence
Stb-30
Rawlings StabiliTrak 15
Former Star League Presence
Hit+3
Coventry Mark 95
Def+2
Friedhof Kite
Stb-10
Rawlings StabiliTrak 5
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