Gyros

From Battletech Wiki
Jump to: navigation, search

Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.

List[edit | edit source]

Name Type Effect Cost Rarity Slots Tonnage
Coventry Mark 75 Gyro Gyro + 1 Melee Hit 30000 1 3 0
Coventry Mark 85 Gyro Gyro + + 2 Melee Hit 160000 2
Coventry Mark 95 Gyro Gyro + + + 3 Melee Hit 590000 3
Friedhof Osprey Gyro Gyro + 1 Hit Defense 200000 1
Friedhof Kite Gyro Gyro + + 2 Hit Defense 1200000 3
Friedhof Sparrow Gyro Gyro + + + 3 Hit Defense 2400000 4
Rawlings StabiliTrak 5 Gyro Gyro - 10% Stb.Dmg. Taken 300000 3
Rawlings StabiliTrak 10 Gyro Gyro + - 20% Stb.Dmg. Taken 800000 4
Rawlings StabiliTrak 15 Gyro Gyro + + - 30% Stb.Dmg. Taken 1500000 5

Shopping[edit | edit source]

The following table lists the attributes a planet needs to have in order for the components to have a chance to spawn in the shop.
Tags Offer
These have a chance to spawn on the first four planets until you recover the Argo.
  • Coventry Mark 75
  • Friedhof Osprey
  • Manufacturing
  • Coventry Mark-85
  • Coventry Mark-75
  • Friedhof Osprey
  • Manufacturing
  • Rich
  • Coventry Mark 95
  • Friedhof Kite
  • Rawlings StabiliTrak 5
  • Manufacturing
  • Rich
  • Research
  • Friedhof Sparrow
  • Rawlings StabiliTrak 10
  • Manufacturing
  • Former Star League Presence
  • Rich
  • Research
  • Rawlings StabiliTrak 15
  • Former Star League Presence
  • Coventry Mark 95
  • Friedhof Kite
  • Rawlings StabiliTrak 5

Strategy[edit | edit source]

Click here to add a strategy!