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Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.

List

Name Type Effect Cost Rarity Slots Tonnage
Coventry Mark 75 Gyro Gyro + 1 Melee Hit 30000 1 3 0
Coventry Mark 85 Gyro Gyro + + 2 Melee Hit 160000 2
Coventry Mark 95 Gyro Gyro + + + 3 Melee Hit 590000 3
Friedhof Osprey Gyro Gyro + 1 Hit Defense 200000 1
Friedhof Kite Gyro Gyro + + 2 Hit Defense 1200000 3
Friedhof Sparrow Gyro Gyro + + + 3 Hit Defense 2400000 4
Rawlings StabiliTrak 5 Gyro Gyro - 10% Stb.Dmg. Taken 300000 3
Rawlings StabiliTrak 10 Gyro Gyro + - 20% Stb.Dmg. Taken 800000 4
Rawlings StabiliTrak 15 Gyro Gyro + + - 30% Stb.Dmg. Taken 1500000 5
Hermes Equilibrium Gyro Gyro + + + - 35% Stb.Dmg. Taken 3000000 5(?)

Shopping

The following table lists the attributes a planet needs to have in order for the components to have a chance to spawn in the shop.
Tags Offer
These have a chance to spawn on the first four planets until you recover the Argo.
  • Hit+1 Coventry Mark 75
  • Def+1 Friedhof Osprey
  • Manufacturing
  • Hit+1 Coventry Mark 75
  • Hit+2 Coventry Mark 85
  • Def+1 Friedhof Osprey
  • Stb-35 Hermes Equilibrium (?)
  • Manufacturing
  • Rich
  • Hit+3 Coventry Mark 95
  • Def+2 Friedhof Kite
  • Stb-10 Rawlings StabiliTrak 5
  • Manufacturing
  • Rich
  • Research
  • Def+3 Friedhof Sparrow
  • Stb-20 Rawlings StabiliTrak 10
  • Manufacturing
  • Former Star League Presence
  • Rich
  • Research
  • Stb-30 Rawlings StabiliTrak 15
  • Former Star League Presence
  • Hit+3 Coventry Mark 95
  • Def+2 Friedhof Kite
  • Stb-10 Rawlings StabiliTrak 5

Strategy

Click here to add a strategy!

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