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Hatchetman HCT-3F
Hatchetman HCT-3F
General data
ClassMedium
Stock RoleBrawler & Skirmisher
Tonnage45 t (19.5 t base)
Cost? C
Rarity?
Weapons
Head
C. Torso
L. Torso
UixTxrIcon hatchetman
R. Torso
  • 1 x Ballistic
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
  • Unique: Hatchet
L.Leg
R.Leg
Melee45 (+45 instability/+70 damage from Unique Hatchet)
Death from Above110 (+50 instability)
Survivability
Head
16/45
C. Torso
70/140-70
L. Torso
55/110-55
UixTxrIcon hatchetman
R. Torso
55/110-55
L. Arm
35/70
R. Arm
35/70
L.Leg
55/110
R.Leg
55/110
Mobility and detection
Speed64.8 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Hatchetman HCT-3F is a Medium-class 'Mech in Battletech.

Description[ | ]

Hatchetman 3F's are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.

Loadouts[ | ]

  • Optimized Stock Loadout - Move the 2 tons of AC/10 ammunition anywhere else but the Center Torso, and possibly cut the Medium Lasers for more armor.
  • Brawler - Replacing the AC/10 with a lighter Autocannon and more armor gives the Hatchetman better survivability at close range. An AC/5 and two medium lasers is a respectable, balanced loadout for a smaller mech.
  • AC/20 Ambusher - The Hatchetman can mount a single AC/20 to supplement its role as a close-range ambush unit. It will come at the cost of armor and heat management, so be wary about engaging directly with this configuration.
  • Zapper - That autocannon is extremely heavy, and can be replaced by a PPC or a pair of large lasers. These can be discharged while your pilot closes in, or inflict respectable damage if the terrain or the density of enemy mechs forces you to keep your distance. The wattage that comes off such energy weapons isn't a major flaw since the Hatchetman always maintains a cool head when slicing off the enemy's arms. The saved weight can go into armour and possibly arm modifications that boost melee damage even further.
  • Urban Warfare Hardpoint Changes - The 3F now has additional hardpoints. +1 energy right torso, +1 energy left arm, +2 support left torso. Makes a much better brawler now.

Strategy[ | ]

  • Ironically, the Hatchetman is quite fragile as a brawler given its low stock armor. When using it as a brawling mech, make sure to set up ambushes where the Hatchetman could get in range for its impressive 110 melee damage. Refitting the mech to increase its protection is a very good idea!
  • Even if retrofitted in this way, Hatchetman doesn't have the agility to dodge concerted incoming fire from multiple heavy mechs, or the durability to survive it. The rest of your lance should keep the enemy occupied as the Hatchetman sneaks into position.


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