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* Firing weapons. Generally energy weapons cause the most heat and ballistic weapons the least. |
* Firing weapons. Generally energy weapons cause the most heat and ballistic weapons the least. |
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* Jumping causes 7.5 heat per jump jet |
* Jumping causes 7.5 heat per jump jet |
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β | * Being hit by a Flamer |
+ | * Being hit by a Flamer. (Multiple flamer hits can be very irritating, and degrade the target's combat capability much more than the damage amount suggests). |
* Mechs have an internal heat bank that holds 100 heat. If you gain more than that it shuts down and requires a full turn action to 'RESTART'. Shutting Down also clears all your current evasion. |
* Mechs have an internal heat bank that holds 100 heat. If you gain more than that it shuts down and requires a full turn action to 'RESTART'. Shutting Down also clears all your current evasion. |
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* Each Mech warrior has their own threshold of heat they can stand in the Mechs internal Bank before it takes internal damage. Their individual Heat Threshold is based on their Guts skill. Pilots with GUTS level 1-5 have 60. Pilots with GUTS level 6-8 have 75. Pilots with GUTS level 9-10 have 90. |
* Each Mech warrior has their own threshold of heat they can stand in the Mechs internal Bank before it takes internal damage. Their individual Heat Threshold is based on their Guts skill. Pilots with GUTS level 1-5 have 60. Pilots with GUTS level 6-8 have 75. Pilots with GUTS level 9-10 have 90. |