Heat sinks

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Heat sinks are systems responsible for dissipating heat generated by the mech. There are several types:

  • Heat Sinks actively expel thermal energy generated from firing weaponry or other sources, preventing damage from excessive heat buildup. Their effectiveness can be impacted by the surrounding environment, positively or negatively. Double Heat Sinks provide twice the efficiency of standard Heat Sinks, though with increased bulkiness.
  • Heat Banks are installed to allow for more thermal energy collection, increasing the threshold at which internal damage occurs from excess heat buildup and thus boosting sustained weapons fire capability.
  • Thermal Exchangers reduce the overall heat generated from weapon attacks by a fixed percentage. Unlike Heat Sink components, Thermal Exchangers are not impacted by the surrounding environment. It is important to note that every exchanger after the first is comparatively less effective than the last.

List[edit | edit source]

Name Type Effects Cost Rarity Slots Tonnage
Heat Sink Standard Heat Sink - 3 Heat / Turn 30000 0 1 1
Heat Sink (D) Double Heat Sink (D) - 6 Heat / Turn 630000 20 3 1
Heat Bank Standard Bank Heat Bank + 10 Max Heat + 5 Overheat Threshold 160000 2 2 1
Heat Bank + Improved Bank Heat Bank + 20 Max Heat + 10 Overheat Threshold 320000 4 4 1
Heat Bank + + Bulk Bank Heat Bank + 30 Max Heat + 15 Overheat Threshold 470000 5 6 1
Exchanger Thermal Exchanger I - 10% Weapon Heat 360000 3 1 2
Exchanger + Thermal Exchanger II - 15% Weapon Heat 540000 4 1 3
Exchanger + + Thermal Exchanger III - 20% Weapon Heat 720000 5 1 4