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==Loadouts==
 
==Loadouts==
 
*'''<u>Optimized Stock Loadout</u>''' - The HBK-4G's stock loadout is near optimal for its purpose: A slow-moving gunnery platform that punches above its weight class thanks to its massive AC/20. The small laser can potentially be removed to fit in a Jump Jet or an additional half-ton of armour, but the 'mech's limited hardpoints prevents any other large-scale changes.
 
*'''<u>Optimized Stock Loadout</u>''' - The HBK-4G's stock loadout is near optimal for its purpose: A slow-moving gunnery platform that punches above its weight class thanks to its massive AC/20. The small laser can potentially be removed to fit in a Jump Jet or an additional half-ton of armour, but the 'mech's limited hardpoints prevents any other large-scale changes.
*'''<u>Long Range Fire-Support/Sniper</u>''' - The AC/20 can potentially be downgraded to an AC/5, clearing up 6 tons for replacing the Medium Lasers with Large Lasers. While significantly dropping Alpha Strike damage, increasing heat output and removing the 'mech's main selling point, this grants the HBK-4G a longer range that lets it function like a slower Enforcer or an alternative to a Centurion.
+
*'''<u>Long Range Fire-Support/Sniper</u>''' - The 4G has the most available tonnage of any medium 'mech that can equip more than one Ballistic weapon; and as such is likely the most practical platform because of their heavy weight. The AC/20 can potentially be downgraded to one or more AC/5's, clearing up tonnage for replacing the Medium Lasers with Large Lasers. 2 AC/5's with 2 ammo bins + 1 Large Laser leaves little tonnage for jumpjets and only decent armor (680 with no jumpjets), but puts out substantial damage over a very long range and is effectively heat-neutral. 1 AC/5 with 1 ammo bin + 2 Large Lasers runs quite hot but frees up tonnage for jumpjets, additional armor, or heatsinks to tame the heat from the Lasers.
   
 
==Strategy==
 
==Strategy==

Revision as of 09:53, 27 October 2019

Hunchback HBK-4G
Hunchback
ChrPrfMech hunchbackBase-001 portrait
General data
ClassMedium
Stock RoleJuggernaut & Close Assault
Tonnage50 t (18.5 t base)
Cost3,800,000 C
Rarity1
Weapons
Head
  • 1 x Support Weapon
UixTxrIcon hunchback
R. Torso
  • 3 x Ballistic
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Melee80 (+65 instability)
Death from Above50 (+65 instability)
55 damage to self
Survivability
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon hunchback
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
Mobility and detection
Speed65 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Hunchback HBK-4G is a Medium-class 'Mech in Battletech.

Description

A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. Its primary drawback is light rear armor and a relatively slow movement speed.

Loadouts

  • Optimized Stock Loadout - The HBK-4G's stock loadout is near optimal for its purpose: A slow-moving gunnery platform that punches above its weight class thanks to its massive AC/20. The small laser can potentially be removed to fit in a Jump Jet or an additional half-ton of armour, but the 'mech's limited hardpoints prevents any other large-scale changes.
  • Long Range Fire-Support/Sniper - The 4G has the most available tonnage of any medium 'mech that can equip more than one Ballistic weapon; and as such is likely the most practical platform because of their heavy weight. The AC/20 can potentially be downgraded to one or more AC/5's, clearing up tonnage for replacing the Medium Lasers with Large Lasers. 2 AC/5's with 2 ammo bins + 1 Large Laser leaves little tonnage for jumpjets and only decent armor (680 with no jumpjets), but puts out substantial damage over a very long range and is effectively heat-neutral. 1 AC/5 with 1 ammo bin + 2 Large Lasers runs quite hot but frees up tonnage for jumpjets, additional armor, or heatsinks to tame the heat from the Lasers.

Strategy

Click here to add a strategy!

  • The Hunchback 4G is a tried and tested juggernaut on the field. One of the lightest 'Mechs to mount such a massive Autocannon, it is capable of destroying some lighter units in a single volley. It tends to mount heavy armor to boot.

Hunchback Strategy

Replace the two medium lasers with jump jets and put in a pilot with breaching shot. This will improve the Hunchback's mobility significantly allowing you to build up evasion and reach high ground, without the lasers heat buildup won't be an issue. Breaching shot will allow you to ignore cover and guarded meaning that your effective firepower will remain the same. The biggest weakness is ammo capacity, with just 10 shots this isn't a mech for long missions, but anyone who it hits with the AC20 will know they've been kissed.