Hunchback HBK-4P is a Medium-class 'Mech in Battletech.
Description[edit | edit source]
The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
Loadouts[edit | edit source]
- Optimized Stock Loadout - The stock configuration has little to be improved, except maybe removing the Small Laser, cutting a Heat-Sink or 2, or shaving some armor to make room for Jump Jets, if desired. Otherwise, it is already a very effective "Clean-Up" 'mech at stock configuration
- Long Range Fire Support - With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.
Strategy[edit | edit source]
- The 4P version of the Hunchback trades the singular impact of a massive Autocannon for a frightening array of lighter Energy weaponry that is actually capable of dealing more damage overall. This all comes at the cost of greatly increased heat buildup, of course.
- The Hunchback 4P is one of the most devastating medium 'mechs in the game to fight at medium-to-close range, with eight medium lasers providing a solid 200 damage in a single shot. If you fight against one, take it out at long range, and call a shot into the right torso - eight mediums is a threat to any mech, up to and including hundred-tonners. Using it yourself is a delight if you can get it in range, and hell if you can't. Remember to keep your left arm facing the enemy so they hit a mostly-useless part of the 'mech. Hunches love a good close-up brawl - if you have the right DLC, then urban fights are where you want to be here.