The A variant is quite flexible and gives you the opportunity to max out missile racks, including the mighty SRM6 (twenty four Short-Range missiles are rarely good news for their targets) or making it a pure LRM boat with paper-thin armor.
If you can't find a Catapult, this can fill the role of missile boat quite well by scrapping the AC/2's and upgrading the LRM's to 20's and adding in some armor. If you want something else, try dual AC/5's over SRM/6's and dump the rest of the tonnage into armor so it can survive long enough to bring the SRM's into range. Consider using a combination of SRM/2's and SRM/4's instead of SMR/6's.
Also a possibility is to set in 4 LRM 15 with 6 ammo stacks and 1 heat sinks, but this comes with the loss of almost all armor, but makes it to be an incredible damage dealer. It´s only 160 armor points left in this spec. To make it more heat efficient you can exchange 2 LRM 15 to one LRM 20 and one LRM 5 and then use the free tonnage to add more heat sinks with only a little less damage.
The A variant has enough tonnage to carry 2 x AC10 and 4 tons of ammunition. This makes it a viable mech for head-hunting, but it would require Kaliyama AC/10+ or ++, and a Tactics 9+ pilot to be effective.
The mech can be refitted for a sniper role. 2 x AC5 + 2 Large Laser gives reasonable pinpoint damage from a respectable range
The JagerMech A model attempts to provide an indirect-fire support platform that can dish out damage without ever being seen. It has lower overall focused damage capability, but it usually mounts decent armor.
This page was last edited on 11 October 2019, at 05:41.
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