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Kintaro KTO-18 is a Medium-class 'Mech in Battletech.
Description[ | ]
One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot.
Loadouts[ | ]
- Optimized Stock Loadout - Make a point of removing the LRM and its ammo ASAP -- they don't contribute the Kintaro's mission of close-range combat, and the tonnage freed is enough to mount an extra three heat sinks. This gives the Kintaro a much better sustained damage output, and gives it significantly better staying power in any kind of serious close-range brawl.
- SRM Brawler/Flanker - Any combination of 5 x SRM4 and/or SRM6 unloads a lot of damage at close range. With the Kintaro's speed and capability to mount 5 Jump Jets, it makes for a highly-mobile shotgun-flanker. Note that running more SRM6 racks comes at the expense of Armor, Jump Jets, Heat Sinks, or ammunition bins.
- LRM Boat - If you are having trouble finding a decent missile boat, the Kintaro can mount twin LRM-15s with a ton of ammo each
Strategy[ | ]
- The Kintaro 18 is a beast of a machine. It's fast for its size, mounts heavy armor, and can literally shred most other 'Mechs with its almost ridiculous amount of close-range weaponry. But, it runs hotter than Hell's saunas.
Kintaro is a terrifying close range missile mech and also has decent melee. Mount an arm mod, fire your missiles a few times and avoid heating up further by proceeding to melee.
The Kintaro is capable of carrying five LRM-5's along with ammunition. Paired with a Target Acquisition Gear (TAG) and a ER Large Laser, this configuration can support forces from the rear suppressing any pilot trying to advance.