Kintaro KTO-18

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Kintaro KTO-18
Kintaro.png
ChrPrfMech kintaroBase-001 portrait.png
General data
ClassMedium
Stock RoleJuggernaut & Close Assault
Tonnage55 t (27 t base)
Cost4,900,000 C
Rarity3
Weapons
C. Torso
  • 1 x Missile
UixTxrIcon kintaro.png
R. Torso
  • 2 x Missile
L. Arm
  • 2 x Missile
  • 1 x Energy
R. Arm
  • 1 x Energy
Melee70 (+70 instability)
Death from Above50 (+70 instability)
60 damage to self
Survivability
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon kintaro.png
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Mobility and detection
Speed80 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Kintaro KTO-18 is a Medium-class 'Mech in Battletech.

Description[edit | edit source]

One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot.

Loadouts[edit | edit source]

  • Optimized Stock Loadout - Make a point of removing the LRM and its ammo ASAP -- they don't contribute the Kintaro's mission of close-range combat, and the tonnage freed is enough to mount an extra three heat sinks. This gives the Kintaro a much better sustained damage output, and gives it significantly better staying power in any kind of serious close-range brawl.
  • SRM Brawler/Flanker - Any combination of 5 x SRM4 and/or SRM6 unloads a lot of damage at close range. With the Kintaro's speed and capability to mount 5 Jump Jets, it makes for a highly-mobile shotgun-flanker. Note that running more SRM6 racks comes at the expense of Armor, Jump Jets, Heat Sinks, or ammunition bins.
  • LRM Boat - If you are having trouble finding a decent missile boat, the Kintaro can mount twin LRM/15's with a ton of ammo each

Strategy[edit | edit source]

Click here to add a strategy!

  • The Kintaro 18 is a beast of a machine. It's fast for its size, mounts heavy armor, and can literally shred most other 'Mechs with its almost ridiculous amount of close-range weaponry. But, it runs hotter than Hell's saunas.

Kintaro is a terrifying close range missile mech and also has decent melee. Mount an arm mod, fire your missiles a few times and avoid heating up further by proceeding to melee.