Missile weapons come in two flavors, long-range missiles (LRM) and short-range missiles (SRM). Missile batteries have a number next to them; this tells you how many missiles will fire when you use that weapon. The LRM-10 weapon fires ten long-range missiles; the SRM-2 fires just two short-range missiles.
SRMs are like shotguns, peppering many locations on the target mech with each blast. While they will have a harder time punching through armor than a laser or autocannon, if that armor is cracked or thin they can devastate them by blowing up internal systems. The same mass devoted to LRM launchers will give a mech the ability to strike at a great distance, although they will deal less damage overall.
- LRMs also can fire at targets that you don’t have a direct line-of-sight (LOS) to, which you’ll recognize by the curved arc shape of the red line of fire.
- Pound for pound, missiles deal more Stability Damage than the other weapon types.
- The larger the size number of a launcher, the faster it chews through ammo.
- Carrying enough ammunition for at least ten blasts is sufficient for most normal combat situations. For weapons that are likely to be able to fire on a target every turn, like LRMs, fifteen salvoes should be enough.
- Some mechs carry far more ammunition than they need. An SRM2, SRM4 or LRM5 with a ton of ammo all to itself is a waste.
Ranges | Ammo
Per 1Ton | |||
---|---|---|---|---|
Type | Minimal | Optimal | Max | |
SRM | 0m | 180m | 270m | 100 |
LRM | 180m | 420m | 630m | 120 |
List
Short Range Missiles
All SRM shots deal above-average stability impact per hit compared to other weapons. There are three basic types of SRMs:
- SRM2: A tiny rack of Short-Range Missiles that deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption.
- SRM4: The midtier rack of Short-Range Missiles which deal good damage for comparatively few negatives other than their inherently short range and need for ammunition.
- SRM6: Largest available rack of Short-Range Missiles and pack considerable punch while also being lightweight.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
SRM2 | Holly | 1 | 1 | 8x2 | 3x2 | 4 | 20,000 | 0 | |||
SRM2 + | Holly | 1 | 1 | 10x2 | 3x2 | 4 | 30,000 | 2 | |||
SRM2 + | Irian | 1 | 1 | 8x2 | 3x2 | 4 | +25% | 30,000 | 1 | ||
SRM2 + + | Holly | 1 | 1 | 12x2 | 3x2 | 4 | 40,000 | 4 | |||
SRM2 + + | Irian | 1 | 1 | 8x2 | 3x2 | 4 | +50% | 40,000 | 2 | ||
SRM2 + + | Valiant | 1 | 1 | 10x2 | 4x2 | 4 | 30,000 | 3 | |||
SRM2 + + + | Valiant | 1 | 1 | 12x2 | 5x2 | 4 | 40,000 | 5 | |||
SRM4 | TharHes | 2 | 1 | 8x4 | 3x4 | 8 | 60,000 | 0 | |||
SRM4 + | Holly | 2 | 1 | 10x4 | 3x4 | 8 | 70,000 | 2 | |||
SRM4 + | Irian | 2 | 1 | 8x4 | 3x4 | 8 | +25% | 60,000 | 1 | ||
SRM4 + + | Holly | 2 | 1 | 12x4 | 3x4 | 8 | 90,000 | 4 | |||
SRM4 + + | Irian | 2 | 1 | 8x4 | 3x4 | 8 | +50% | 70,000 | 2 | ||
SRM4 + + | Valiant | 2 | 1 | 10x4 | 4x4 | 8 | 80,000 | 3 | |||
SRM4 + + + | Valiant | 2 | 1 | 12x4 | 5x4 | 8 | 90,000 | 5 | |||
SRM6 | TharHes | 3 | 2 | 8x6 | 3x6 | 12 | 90,000 | 0 | |||
SRM6 + | Holly | 3 | 2 | 10x6 | 3x6 | 12 | 140,000 | 2 | |||
SRM6 + | Irian | 3 | 2 | 8x6 | 3x6 | 12 | +25% | 100,000 | 1 | ||
SRM6 + + | Holly | 3 | 2 | 12x6 | 3x6 | 12 | 330,000 | 4 | |||
SRM6 + + | Irian | 3 | 2 | 8x6 | 3x6 | 12 | +25% | 100,000 | 2 | ||
SRM6 + + | Valiant | 3 | 2 | 10x6 | 4x6 | 12 | 120,000 | 3 | |||
SRM6 + + + | Valiant | 3 | 2 | 12x6 | 5x6 | 12 | 140,000 | 5 |
Long-Range Missiles
There are four kinds of missile racks, all of which are capable of indirect fire.
- LRM5: The smallest rack of Long-Range Missiles are very mass-efficient and tend to serve as harassment weapons.
- LRM10: This launcher has supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption.
- LRM15: These units deal substantial damage and stability impact over distance, and can be found in pairs on indirect-fire support mechs.
- LRM20: Often found as the secondary weapon on heavier mechs, these massive launchers are heavy and chew through ammunition, but their impact is impossible to ignore.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
LRM5 | Irian | 2 | 1 | 4x5 | 2x5 | 6 | 80,000 | 0 | |||
LRM5 + | Delta | 2 | 1 | 4x5 | 3x5 | 6 | 80,000 | 2 | |||
LRM5 + | LongFire | 2 | 1 | 4x5 | 2x5 | 6 | +25% | 90,000 | 1 | ||
LRM5 + | Telos | 2 | 1 | 5x5 | 2x5 | 6 | 90,000 | 2 | |||
LRM5 + + | Delta | 2 | 1 | 4x5 | 4x5 | 6 | 100,000 | 4 | |||
LRM5 + + | LongFire | 2 | 1 | 4x5 | 2x5 | 6 | +50% | 100,000 | 2 | ||
LRM5 + + | Telos | 2 | 1 | 6x5 | 2x5 | 6 | 110,000 | 4 | |||
LRM5 + + | Zeus | 2 | 1 | 4x5 | 3x5 | 6 | +25% | 100,000 | 3 | ||
LRM5 + + + | Zeus | 2 | 1 | 4x5 | 4x5 | 6 | +50% | 120,000 | 5 | ||
LRM10 | Jackson | 5 | 2 | 4x10 | 2x10 | 10 | 150,000 | 0 | |||
LRM10 + | Delta | 5 | 2 | 4x10 | 3x10 | 10 | 160,000 | 2 | |||
LRM10 + | LongFire | 5 | 2 | 4x10 | 2x10 | 10 | +25% | 160,000 | 1 | ||
LRM10 + | Telos | 5 | 2 | 5x10 | 2x10 | 10 | 180,000 | 2 | |||
LRM10 + + | Delta | 5 | 2 | 4x10 | 4x10 | 10 | 200,000 | 4 | |||
LRM10 + + | LongFire | 5 | 2 | 4x10 | 2x10 | 10 | +50% | 170,000 | 2 | ||
LRM10 + + | Telos | 5 | 2 | 6x10 | 2x10 | 10 | 200,000 | 4 | |||
LRM10 + + | Zeus | 5 | 2 | 4x10 | 3x10 | 10 | +25% | 170,000 | 3 | ||
LRM10 + + + | Zeus | 5 | 2 | 4x10 | 4x10 | 10 | +50% | 200,000 | 5 | ||
LRM15 | Irian | 7 | 3 | 4x15 | 2x15 | 14 | 220,000 | 0 | |||
LRM15 + | Delta | 7 | 3 | 4x15 | 3x15 | 14 | 250,000 | 2 | |||
LRM15 + | LongFire | 7 | 3 | 4x15 | 2x15 | 14 | +25% | 230,000 | 1 | ||
LRM15 + | Telos | 7 | 3 | 5x15 | 2x15 | 14 | 260,000 | 2 | |||
LRM15 + + | Delta | 7 | 3 | 4x15 | 4x15 | 14 | 300,000 | 4 | |||
LRM15 + + | LongFire | 7 | 3 | 4x15 | 2x15 | 14 | +50% | 240,000 | 2 | ||
LRM15 + + | Telos | 7 | 3 | 6x15 | 2x15 | 14 | 310,000 | 4 | |||
LRM15 + + | Zeus | 7 | 3 | 4x15 | 3x15 | 14 | +25% | 260,000 | 3 | ||
LRM15 + + + | Zeus | 7 | 3 | 4x15 | 4x15 | 14 | +50% | 290,000 | 5 | ||
LRM20 | Jackson | 10 | 4 | 4x20 | 2x20 | 18 | 290,000 | 0 | |||
LRM20 + | Delta | 10 | 4 | 4x20 | 3x20 | 18 | 320,000 | 2 | |||
LRM20 + | LongFire | 10 | 4 | 4x20 | 2x20 | 18 | +25% | 300,000 | 1 | ||
LRM20 + | Telos | 10 | 4 | 5x20 | 2x20 | 18 | 340,000 | 2 | |||
LRM20 + + | Delta | 10 | 4 | 4x20 | 4x20 | 18 | 350,000 | 4 | |||
LRM20 + + | LongFire | 10 | 4 | 4x20 | 2x20 | 18 | +50% | 310,000 | 2 | ||
LRM20 + + | Telos | 10 | 4 | 6x20 | 2x20 | 18 | 400,000 | 4 | |||
LRM20 + + | Zeus | 10 | 4 | 4x20 | 3x20 | 18 | +25% | 330,000 | 3 | ||
LRM20 + + + | Zeus | 10 | 4 | 4x20 | 4x20 | 18 | +50% | 370,000 | 5 |