Orion ON1-K

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Orion ON1-K
ChrPrfMech orionBase-001 portrait.png
General data
ClassHeavy
Tonnage75 t (32.5 t base)
Cost6,600,000 C
Rarity3
Weapons
Head
  • Energy
L. Torso
  • 2 x Missile
UixTxrIcon orion.png
R. Torso
  • 1 x Ballistic
L. Arm
  • 2 x Energy
R. Arm
  • 2 x Energy
Melee95 (+95 instability)
Death from Above70 (+95 instability)
70 damage to self
Survivability
Head
15/45
C. Torso
115/230-120
L. Torso
80/160-110
UixTxrIcon orion.png
R. Torso
80/160-110
L. Arm
60/120
R. Arm
60/120
L.Leg
80/160
R.Leg
80/160
Mobility and detection
Speed64 km/h
StealthVisibility: 1
Signature: -10%
SensorsSpotting distance: Base
Sensor range: -25%

Orion ON1-K is a Heavy-class 'Mech in Battletech.

Description[edit | edit source]

The Orion K was the first true Heavy 'Mech. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Slow, yes - but powerful.

Loadouts[edit | edit source]

  • As usual, the simplest modification is to remove the SRM-6 to increase armor.
  • The Orion-K is arguably the best brawler at Heavy-class. It has enough tonnage to mount an AC/20 w/ 2 tons of ammo and 4 x Medium Lasers for devastating firepower at close range. There would be plenty of available tonnage left over for other uses, whether it be additional armor, jump jets, heatsinks, or ammunition.
  • AC/5, 3 medium lasers, 2 SRM-6’s, arm-mod, 5 heat sinks, and plenty of armor. This Orion destroys medium mechs in one to two turns.

Strategy[edit | edit source]

  • The Orion K is one of the Blue Chip heavies of the game, combining a decent hard-point layout, a good warload, and appreciable speed. Much more common than the Cataphract, its inclusion of Missile hard-points makes it a much more flexible chassis.