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Skills
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== Strategy == You are forced to specialize as you can only have 2 first-level and one second-level abilities. However, you still gain bonuses and traits by increasing the other skills to 5 or more, even if you do not gain the ability. The various combinations of skills have various strengths: '''Gunnery + Piloting''' is a flexible option for fast 'Mechs. You get bonuses to both ranged and melee damage, along with extra evasion. Prioritizing Piloting is probably better as you get the benefit of Ace Pilot, making you very irritating in a relatively lighter 'Mech by firing then retreating into cover. '''Gunnery + Guts''' is a powerful option for 'Mechs that are planning to stand still and fire, like heavier medium-range 'Mechs. Prioritizing Guts is probably stronger to get Coolant Vent, as Breaching Shot is less useful if you are too hot to fire. '''Gunnery + Tactics''' is perfect for long-range fire, as the indirect fire, minimum range, and Called Shot bonuses synergize well with accurate LRMs, PPCs and so on. On the other hand, it does little for your defenses, so staying at range is wise. Emphasizing Gunnery to get Breaching Shot is recommended, though you could also use Master Tactician to make sure your heavy weapons get in early each round. '''Piloting + Guts''' is good for brawler-type 'Mechs who are mainly close-combat focused, as Coolant Vent works very well in keeping your 'Mech firing after you've sprinted into short range. Once you are overheating, simply melee an enemy for a turn to cool off. Conversely, Ace Pilot could allow a 'Mech to hit-and-fade while being very defensive against incoming attacks during the approach and exit. '''Piloting + Tactics''' synergize best for lighter 'Mechs and can make a solid "spotter" build when paired with a fast 'Mech. Use jump jets to fly around the map and Sensor Lock any enemy 'Mechs just out of range of your LRM or 'sniper' 'Mechs. Additionally, use Ace Pilot to hit and run or Master Tactician to ensure your 'Mech always moves first. '''Guts + Tactics''' is good for making a tanky mid-range fire support 'Mech that wants to sit still in cover and alpha-strike at a single target each turn over and over. Get Coolant Vent to keep firing longer, or get Master Tactician to fire earlier each round. [[Category:Abilities| ]]
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