Battletech Wiki
(basic skills)
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== Skills ==
 
== Skills ==
   
{|class = "wikitable"
+
{|class = "wikitable"
 
! Level !! XP from previous !! Total XP !! Gunnery !! Piloting !! Guts !! Tactics
 
! Level !! XP from previous !! Total XP !! Gunnery !! Piloting !! Guts !! Tactics
  +
|- style="vertical-align: top;"
|-
 
 
| 1 || - || -
 
| 1 || - || -
 
| +2.5% ranged hit chance
 
| +2.5% ranged hit chance
 
| +2.5% melee hit chance
 
| +2.5% melee hit chance
| -5.0% chance to die when incapacitated
+
| -5.0% chance to die when incapacitated<br/>3 maximum injuries
 
|
 
|
  +
|- style="vertical-align: top;"
|-
 
 
| 2 || - || 0
 
| 2 || - || 0
 
| +5.0% ranged hit chance
 
| +5.0% ranged hit chance
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| -10.0% chance to die when incapacitated
 
| -10.0% chance to die when incapacitated
 
|
 
|
  +
|- style="vertical-align: top;"
|-
 
 
| 3 || 400 || 400
 
| 3 || 400 || 400
 
| +7.5% ranged hit chance
 
| +7.5% ranged hit chance
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| -15.0% chance to die when incapacitated
 
| -15.0% chance to die when incapacitated
 
|
 
|
  +
|- style="vertical-align: top;"
|-
 
 
| 4 || 900 || 1 300
 
| 4 || 900 || 1 300
 
| +10.0% ranged hit chance
 
| +10.0% ranged hit chance
| +10.0% melee hit chance
+
| +10.0% melee hit chance<br/>+1 unsteady threshold
| -20.0% chance to die when incapacitated
+
| -20.0% chance to die when incapacitated<br/>4 maximum injuries
  +
| <br/>-1 indirect fire penalty
|
 
  +
|- style="vertical-align: top;"
|-
 
 
| 5 || 1 600 || 2 900
 
| 5 || 1 600 || 2 900
| +12.5% ranged hit chance
+
| +12.5% ranged hit chance<br/><br/>'''Skill: Multi-Target'''
| +12.5% melee hit chance
+
| +12.5% melee hit chance<br/><br/>'''Skill: Evasive Movement'''
| -25.0% chance to die when incapacitated
+
| -25.0% chance to die when incapacitated<br/>-1 recoil<br/>'''Skill: Bulwark'''
  +
| <br/>-45 m minimum range<br/>'''Skill: Sensor Lock'''
|
 
  +
|- style="vertical-align: top;"
|-
 
 
| 6 || 2 500 || 5 400
 
| 6 || 2 500 || 5 400
 
| +15.0% ranged hit chance
 
| +15.0% ranged hit chance
| +15.0% melee hit chance
+
| +15.0% melee hit chance<br/>+1 maximum evasion
| -30.0% chance to die when incapacitated
+
| -30.0% chance to die when incapacitated<br/>+15 overheat threshold
  +
| <br/>Called shot bonus
|
 
  +
|- style="vertical-align: top;"
|-
 
 
| 7 || 3 600 || 9 000
 
| 7 || 3 600 || 9 000
 
| +17.5% ranged hit chance
 
| +17.5% ranged hit chance
| +17.5% melee hit chance
+
| +17.5% melee hit chance<br/>+20% sprint distance
| -35.0% chance to die when incapacitated
+
| -35.0% chance to die when incapacitated<br/>5 maximum injuries
  +
| <br/>-2 indirect fire penalty
|
 
  +
|- style="vertical-align: top;"
|-
 
 
| 8 || 4 900 || 13 900
 
| 8 || 4 900 || 13 900
| +20.0% ranged hit chance
+
| +20.0% ranged hit chance<br/><br/>'''Skill: Breaching Shot'''
| +20.0% melee hit chance
+
| +20.0% melee hit chance<br/><br/>'''Skill: Ace Pilot'''
| -40.0% chance to die when incapacitated
+
| -40.0% chance to die when incapacitated<br/>-2 recoil<br/>'''Skill: Juggernaut'''
  +
| <br/>-95 m minimum range<br/>'''Skill: Master Tactictian'''
|
 
  +
|- style="vertical-align: top;"
|-
 
 
| 9 || 6 400 || 20 300
 
| 9 || 6 400 || 20 300
 
| +22.5% ranged hit chance
 
| +22.5% ranged hit chance
| +22.5% melee hit chance
+
| +22.5% melee hit chance<br/>+2 unsteady threshold
| -45.0% chance to die when incapacitated
+
| -45.0% chance to die when incapacitated<br/>+30 overheat threshold
  +
| <br/>Called Shot mastery
|
 
  +
|- style="vertical-align: top;"
|-
 
 
| 10 || 8 100 || 28 400
 
| 10 || 8 100 || 28 400
 
| +25.0% ranged hit chance
 
| +25.0% ranged hit chance
| +25.0% melee hit chance
+
| +25.0% melee hit chance<br/>+2 maximum evasion
| -50.0% chance to die when incapacitated
+
| -50.0% chance to die when incapacitated<br/>6 maximum injuries
  +
| <br/>No indirect fire penalty
|
 
 
|}
 
|}
   

Revision as of 00:20, 29 April 2018

Skills

Level XP from previous Total XP Gunnery Piloting Guts Tactics
1 - - +2.5% ranged hit chance +2.5% melee hit chance -5.0% chance to die when incapacitated
3 maximum injuries
2 - 0 +5.0% ranged hit chance +5.0% melee hit chance -10.0% chance to die when incapacitated
3 400 400 +7.5% ranged hit chance +7.5% melee hit chance -15.0% chance to die when incapacitated
4 900 1 300 +10.0% ranged hit chance +10.0% melee hit chance
+1 unsteady threshold
-20.0% chance to die when incapacitated
4 maximum injuries

-1 indirect fire penalty
5 1 600 2 900 +12.5% ranged hit chance

Skill: Multi-Target
+12.5% melee hit chance

Skill: Evasive Movement
-25.0% chance to die when incapacitated
-1 recoil
Skill: Bulwark

-45 m minimum range
Skill: Sensor Lock
6 2 500 5 400 +15.0% ranged hit chance +15.0% melee hit chance
+1 maximum evasion
-30.0% chance to die when incapacitated
+15 overheat threshold

Called shot bonus
7 3 600 9 000 +17.5% ranged hit chance +17.5% melee hit chance
+20% sprint distance
-35.0% chance to die when incapacitated
5 maximum injuries

-2 indirect fire penalty
8 4 900 13 900 +20.0% ranged hit chance

Skill: Breaching Shot
+20.0% melee hit chance

Skill: Ace Pilot
-40.0% chance to die when incapacitated
-2 recoil
Skill: Juggernaut

-95 m minimum range
Skill: Master Tactictian
9 6 400 20 300 +22.5% ranged hit chance +22.5% melee hit chance
+2 unsteady threshold
-45.0% chance to die when incapacitated
+30 overheat threshold

Called Shot mastery
10 8 100 28 400 +25.0% ranged hit chance +25.0% melee hit chance
+2 maximum evasion
-50.0% chance to die when incapacitated
6 maximum injuries

No indirect fire penalty

Abilities

Skill-based abilities

The following abilities are derived from skills and unlocked at level five and eight respectively. A pilot can only have two primary skills (level 5) and one master skill.

Name Effect Requirements
Skill

Level

Multi-Target ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc. Gunnery 5
Breaching Shot PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target. 8
Bulwark PASSIVE: Gain GUARDED (50% damage reduction against ranged attacks to the front and side) when remaining stationary. Guts 5
Juggernaut PASSIVE: Successful Melee attacks knock your target back one Initiative Phase. 8
Evasive Movement PASSIVE: This unit generates an extra EVASIVE charge from movement actions (up to its maximum). Piloting 5
Ace Pilot PASSIVE: This unit can move after shooting if it has not moved yet. 8
Sensor Lock ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. Tactics 5
Master Tactician PASSIVE: 'Mechs piloted by this MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving. 8

Traits

Traits are special perks that benefit some pilots.

Name Effect
Improved Called Shot PASSIVE: Called Shots taken by this MechWarrior are twice as likely to hit the targeted location.
Called Shot Mastery PASSIVE: Called Shots taken by this MechWarrior are almost guaranteed to hit their location (max of 35% chance for head shots).
Safer DFA PASSIVE: When performing a 'Death from Above,' this unit takes 25% less damage to its legs.
Increased Evasion Cap PASSIVE: 'Mechs piloted by this MechWarrior have their EVASIVE charge cap increased by 1.
Increased Evasion Cap PASSIVE: 'Mechs piloted by this MechWarrior have their EVASIVE charge cap increased by 2.
Increased Health PASSIVE: This MechWarrior gains an extra point of Health.
Increased Health PASSIVE: This MechWarrior gains an extra 2 points of Health.
Increased Health PASSIVE: This MechWarrior gains an extra 3 points of Health.
Improved Indirect Fire PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 1.
Improved Indirect Fire PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 2.
Improved Indirect Fire PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 3.