Evil4Zerggin (talk | contribs) (basic skills) |
Evil4Zerggin (talk | contribs) (→Skills) |
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== Skills == |
== Skills == |
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− | {|class = "wikitable" |
+ | {|class = "wikitable" |
! Level !! XP from previous !! Total XP !! Gunnery !! Piloting !! Guts !! Tactics |
! Level !! XP from previous !! Total XP !! Gunnery !! Piloting !! Guts !! Tactics |
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| 1 || - || - |
| 1 || - || - |
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| +2.5% ranged hit chance |
| +2.5% ranged hit chance |
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| +2.5% melee hit chance |
| +2.5% melee hit chance |
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− | | -5.0% chance to die when incapacitated |
+ | | -5.0% chance to die when incapacitated<br/>3 maximum injuries |
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| 2 || - || 0 |
| 2 || - || 0 |
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| +5.0% ranged hit chance |
| +5.0% ranged hit chance |
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| -10.0% chance to die when incapacitated |
| -10.0% chance to die when incapacitated |
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| 3 || 400 || 400 |
| 3 || 400 || 400 |
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| +7.5% ranged hit chance |
| +7.5% ranged hit chance |
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| -15.0% chance to die when incapacitated |
| -15.0% chance to die when incapacitated |
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| 4 || 900 || 1 300 |
| 4 || 900 || 1 300 |
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| +10.0% ranged hit chance |
| +10.0% ranged hit chance |
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− | | +10.0% melee hit chance |
+ | | +10.0% melee hit chance<br/>+1 unsteady threshold |
− | | -20.0% chance to die when incapacitated |
+ | | -20.0% chance to die when incapacitated<br/>4 maximum injuries |
+ | | <br/>-1 indirect fire penalty |
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| 5 || 1 600 || 2 900 |
| 5 || 1 600 || 2 900 |
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− | | +12.5% ranged hit chance |
+ | | +12.5% ranged hit chance<br/><br/>'''Skill: Multi-Target''' |
− | | +12.5% melee hit chance |
+ | | +12.5% melee hit chance<br/><br/>'''Skill: Evasive Movement''' |
− | | -25.0% chance to die when incapacitated |
+ | | -25.0% chance to die when incapacitated<br/>-1 recoil<br/>'''Skill: Bulwark''' |
+ | | <br/>-45 m minimum range<br/>'''Skill: Sensor Lock''' |
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| 6 || 2 500 || 5 400 |
| 6 || 2 500 || 5 400 |
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| +15.0% ranged hit chance |
| +15.0% ranged hit chance |
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− | | +15.0% melee hit chance |
+ | | +15.0% melee hit chance<br/>+1 maximum evasion |
− | | -30.0% chance to die when incapacitated |
+ | | -30.0% chance to die when incapacitated<br/>+15 overheat threshold |
+ | | <br/>Called shot bonus |
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| 7 || 3 600 || 9 000 |
| 7 || 3 600 || 9 000 |
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| +17.5% ranged hit chance |
| +17.5% ranged hit chance |
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− | | +17.5% melee hit chance |
+ | | +17.5% melee hit chance<br/>+20% sprint distance |
− | | -35.0% chance to die when incapacitated |
+ | | -35.0% chance to die when incapacitated<br/>5 maximum injuries |
+ | | <br/>-2 indirect fire penalty |
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| 8 || 4 900 || 13 900 |
| 8 || 4 900 || 13 900 |
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− | | +20.0% ranged hit chance |
+ | | +20.0% ranged hit chance<br/><br/>'''Skill: Breaching Shot''' |
− | | +20.0% melee hit chance |
+ | | +20.0% melee hit chance<br/><br/>'''Skill: Ace Pilot''' |
− | | -40.0% chance to die when incapacitated |
+ | | -40.0% chance to die when incapacitated<br/>-2 recoil<br/>'''Skill: Juggernaut''' |
+ | | <br/>-95 m minimum range<br/>'''Skill: Master Tactictian''' |
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| 9 || 6 400 || 20 300 |
| 9 || 6 400 || 20 300 |
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| +22.5% ranged hit chance |
| +22.5% ranged hit chance |
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− | | +22.5% melee hit chance |
+ | | +22.5% melee hit chance<br/>+2 unsteady threshold |
− | | -45.0% chance to die when incapacitated |
+ | | -45.0% chance to die when incapacitated<br/>+30 overheat threshold |
+ | | <br/>Called Shot mastery |
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| 10 || 8 100 || 28 400 |
| 10 || 8 100 || 28 400 |
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| +25.0% ranged hit chance |
| +25.0% ranged hit chance |
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− | | +25.0% melee hit chance |
+ | | +25.0% melee hit chance<br/>+2 maximum evasion |
− | | -50.0% chance to die when incapacitated |
+ | | -50.0% chance to die when incapacitated<br/>6 maximum injuries |
+ | | <br/>No indirect fire penalty |
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Revision as of 00:20, 29 April 2018
Skills
Level | XP from previous | Total XP | Gunnery | Piloting | Guts | Tactics |
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1 | - | - | +2.5% ranged hit chance | +2.5% melee hit chance | -5.0% chance to die when incapacitated 3 maximum injuries |
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2 | - | 0 | +5.0% ranged hit chance | +5.0% melee hit chance | -10.0% chance to die when incapacitated | |
3 | 400 | 400 | +7.5% ranged hit chance | +7.5% melee hit chance | -15.0% chance to die when incapacitated | |
4 | 900 | 1 300 | +10.0% ranged hit chance | +10.0% melee hit chance +1 unsteady threshold |
-20.0% chance to die when incapacitated 4 maximum injuries |
-1 indirect fire penalty |
5 | 1 600 | 2 900 | +12.5% ranged hit chance Skill: Multi-Target |
+12.5% melee hit chance Skill: Evasive Movement |
-25.0% chance to die when incapacitated -1 recoil Skill: Bulwark |
-45 m minimum range Skill: Sensor Lock |
6 | 2 500 | 5 400 | +15.0% ranged hit chance | +15.0% melee hit chance +1 maximum evasion |
-30.0% chance to die when incapacitated +15 overheat threshold |
Called shot bonus |
7 | 3 600 | 9 000 | +17.5% ranged hit chance | +17.5% melee hit chance +20% sprint distance |
-35.0% chance to die when incapacitated 5 maximum injuries |
-2 indirect fire penalty |
8 | 4 900 | 13 900 | +20.0% ranged hit chance Skill: Breaching Shot |
+20.0% melee hit chance Skill: Ace Pilot |
-40.0% chance to die when incapacitated -2 recoil Skill: Juggernaut |
-95 m minimum range Skill: Master Tactictian |
9 | 6 400 | 20 300 | +22.5% ranged hit chance | +22.5% melee hit chance +2 unsteady threshold |
-45.0% chance to die when incapacitated +30 overheat threshold |
Called Shot mastery |
10 | 8 100 | 28 400 | +25.0% ranged hit chance | +25.0% melee hit chance +2 maximum evasion |
-50.0% chance to die when incapacitated 6 maximum injuries |
No indirect fire penalty |
Abilities
Skill-based abilities
The following abilities are derived from skills and unlocked at level five and eight respectively. A pilot can only have two primary skills (level 5) and one master skill.
Name | Effect | Requirements | |
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Skill |
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Multi-Target | ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc. | Gunnery | 5 |
Breaching Shot | PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target. | 8 | |
Bulwark | PASSIVE: Gain GUARDED (50% damage reduction against ranged attacks to the front and side) when remaining stationary. | Guts | 5 |
Juggernaut | PASSIVE: Successful Melee attacks knock your target back one Initiative Phase. | 8 | |
Evasive Movement | PASSIVE: This unit generates an extra EVASIVE charge from movement actions (up to its maximum). | Piloting | 5 |
Ace Pilot | PASSIVE: This unit can move after shooting if it has not moved yet. | 8 | |
Sensor Lock | ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. | Tactics | 5 |
Master Tactician | PASSIVE: 'Mechs piloted by this MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving. | 8 |
Traits
Traits are special perks that benefit some pilots.
Name | Effect |
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Improved Called Shot | PASSIVE: Called Shots taken by this MechWarrior are twice as likely to hit the targeted location. |
Called Shot Mastery | PASSIVE: Called Shots taken by this MechWarrior are almost guaranteed to hit their location (max of 35% chance for head shots). |
Safer DFA | PASSIVE: When performing a 'Death from Above,' this unit takes 25% less damage to its legs. |
Increased Evasion Cap | PASSIVE: 'Mechs piloted by this MechWarrior have their EVASIVE charge cap increased by 1. |
Increased Evasion Cap | PASSIVE: 'Mechs piloted by this MechWarrior have their EVASIVE charge cap increased by 2. |
Increased Health | PASSIVE: This MechWarrior gains an extra point of Health. |
Increased Health | PASSIVE: This MechWarrior gains an extra 2 points of Health. |
Increased Health | PASSIVE: This MechWarrior gains an extra 3 points of Health. |
Improved Indirect Fire | PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 1. |
Improved Indirect Fire | PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 2. |
Improved Indirect Fire | PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 3. |