no edit summary
m (Tagaziel moved page Antipersonnel weapons to Support weapons) |
No edit summary Tag: Visual edit |
||
*Small lasers deal good raw damage relative to their heat generation.
* Flamers can decrease the performance of opponents by raising their heat levels.
* All support weapons have a range of 90m (with the exception of extended range small laser, which has a range of 150m).
==List==
=== Small laser ===
Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.
{| class="wikitable"
!
! rowspan="2" width="10%
! colspan="2" |Mounting
!
!
! rowspan="2" width="10%" |
! rowspan="2" |Rarity
|-
!Tonnage
!Slots
!Direct
!Stability
![[Heat]]
!Heat generated
!Accuracy Modifier
!Critical Multiplier
|-
|S Laser
|Martell
|
|
|20
|
|
|
|
|
|20,000
|
|-
|S Laser +
|Diverse Optics
|
|
|20
|
|
|
|
|
|30,000
|
|-
|S Laser +
|ExoStar
|
|
|20
|
|
|
|
|
|30,000
|
|-
|Magna
|
|
|25
|
|
|
|
|
|30,000
|2
|-
|S Laser + +
|Diverse Optics
|
|
|20
|
|
|
|
|
|40,000
|4
|-
|S Laser + +
|ExoStar
|
|
|20
|
|
|
|
|
|30,000
|2
|-
|S Laser + +
|Intek
|
|
|25
|
|
|
|
|
|30,000
|3
|-
|S Laser + +
|Magna
|
|
|30
|
|
|
|
|
|40,000
|4
|-
|S Laser + + +
|Intek
|
|
|30
|
|
|
|
|
|40,000
|
|}
=== Small pulse laser ===
An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons.
{| class="wikitable"
! rowspan="2" width="10%" |Name
! rowspan="2" width="10%" |Manufacturer
! colspan="2" |Mounting
! colspan="3" width="15%" |Damage
! colspan="3" width="10%" |Combat performance
! rowspan="2" width="10%" |Value
! rowspan="2" |Rarity
|-
!Tonnage
!Slots
!Direct
!Stability
![[Heat]]
!Heat generated
!Accuracy Modifier
!Critical Multiplier
|-
|S Pulse
|SCI
|
|
|25
|
|
|
|
|
|140,000
|20
|}
=== Small laser extended range ===
An improvement upon standard Small Lasers, Extended-Range Small Lasers extend their effective range at the cost of more heat generation. Like all Lasers, ER Small Lasers enjoy a baseline accuracy bonus over other weapons.
{| class="wikitable"
! rowspan="2" width="10%" |Name
! rowspan="2" width="10%" |Manufacturer
! colspan="2" |Mounting
! colspan="3" width="15%" |Damage
! colspan="3" width="10%" |Combat performance
! rowspan="2" width="10%" |Value
! rowspan="2" |Rarity
|-
!Tonnage
!Slots
!Direct
!Stability
![[Heat]]
!Heat generated
!Accuracy Modifier
!Critical Multiplier
|-
|SCI
|
|
|20
|
|
|
| +1
|
|210,000
|20
|}
=== Machine gun ===
Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor.
{| class="wikitable"
! rowspan="2" width="10%" |Name
! rowspan="2" width="10%" |Manufacturer
! colspan="2" |Mounting
! colspan="3" width="15%" |Damage
! colspan="3" width="10%" |Combat performance
! rowspan="2" width="10%" |Value
! rowspan="2" |Rarity
|-
!Tonnage
!Slots
!Direct
!Stability
![[Heat]]
!Heat generated
!Accuracy Modifier
!Critical Multiplier
|-
|MG
|Sperry Browning
|
|
|3
|
|
|
|
|
|10,000
|
|}
=== Flamer ===
Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
{| class="wikitable"
! rowspan="2" width="10%" |Name
! rowspan="2" width="10%" |Manufacturer
! colspan="2" |Mounting
! colspan="3" width="15%" |Damage
! colspan="3" width="10%" |Combat performance
! rowspan="2" width="10%" |Value
! rowspan="2" |Rarity
|-
!Tonnage
!Slots
!Direct
!Stability
![[Heat]]
!Heat generated
!Accuracy Modifier
!Critical Multiplier
|-
|AC/10
|Western
|
|
|60
|
|
|
|
|
|140,000
|
|}
[[Category:Antipersonnel weapons| ]]
|