→Range: added 30 meter per tile reference for in game distance recognition.
(→Range: mentioned Mech sight range and spotting mechanics for weapons with range greater than 300 meters.) Tag: Visual edit |
(→Range: added 30 meter per tile reference for in game distance recognition.) Tag: Visual edit |
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== Range ==
The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). Gray shows sub-optimal range, while white refers to optimal ranges. No color means the weapon cannot be fired at these ranges. Be aware that all mechs have a 300 Meter visual range by default, however weapons with longer range can be fired at any target with has a direct path to its target that is seen by ANY allied mech or sensor lock. The sole exception is Long Range Missiles (LRMs) which can also shoot targets indirectly allowing the attaching mech to hide behind cover.
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