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Battletech Wiki
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Status effects
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Status effects
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Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn. == List of effects == === Cover === '''Effects:''' * 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark. '''Caused by:''' * Being inside cover. === Evasive === '''Effects:''' * Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10% (i.e. enemies have -2 penalty to hit per Evasion chevron). '''Caused by:''' * Move, Jump or Sprint action of enough distance to show the gain of an evasion chevron. === Guarded === '''Effects:''' * 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark. '''Caused by:''' * Brace action. === Entrenched === '''Effects:''' * 50% stability damage reduction. '''Caused by:''' * Brace action. === Unsteady === '''Effects:''' * Cannot sprint. * Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg. '''Caused by:''' * Stability damage reaching the white threshold marker. * Performing a Death from Above attack. '''Removed by:''' * Unsteady is not removed automatically. * Taking the Brace action will remove Unsteady by removing all stability damage. *Walking removes 1 instability bar. *Remaining stationary one turn removes 2 instability bars. === Prone === '''Effects:''' * Standard ranged attacks on this unit will become called shots. *Loss of 1 initiative until the unit's next turn is complete. *The next movement phase can only be used to stand up. *Immediately after standing from prone, the unit has a -4 penalty to hit targets. '''Caused by:''' * Stability damage bar completely filling up. * Loss of a leg will completely fill this bar up. '''Removed by:''' * Standing during next movement phase (clears all instability bars).
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