Evil4Zerggin (talk | contribs) (→Cover) |
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− | == Overview == |
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Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn. |
Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn. |
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'''Effects:''' |
'''Effects:''' |
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− | * |
+ | * 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark. |
'''Caused by:''' |
'''Caused by:''' |
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'''Effects:''' |
'''Effects:''' |
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− | * |
+ | * Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10%. |
'''Caused by:''' |
'''Caused by:''' |
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+ | * Move, Jump or Sprint action of enough distance to show the gain of an evasion chevron. |
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− | * The Sprint action. |
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− | * With the Evasive Move skill, any non-melee move will grant Evasive, provided the 'Mech is not Unsteady. |
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=== Guarded === |
=== Guarded === |
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'''Effects:''' |
'''Effects:''' |
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− | * |
+ | * 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark. |
'''Caused by:''' |
'''Caused by:''' |
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− | * |
+ | * Brace action. |
=== Entrenched === |
=== Entrenched === |
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'''Caused by:''' |
'''Caused by:''' |
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− | * |
+ | * Brace action. |
=== Unsteady === |
=== Unsteady === |
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* Cannot sprint. |
* Cannot sprint. |
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+ | * Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg. |
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'''Caused by:''' |
'''Caused by:''' |
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− | * Stability damage reaching the |
+ | * Stability damage reaching the white threshold marker. |
+ | * Performing a Death from Above attack. |
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+ | |||
+ | '''Removed by:''' |
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+ | |||
+ | * Unsteady is not removed automatically. |
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+ | * Taking the Brace action will remove Unsteady by removing all stability damage. |
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+ | |||
+ | === Prone === |
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+ | |||
+ | '''Effects:''' |
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+ | |||
+ | * Standard ranged attacks on this unit will become called shots. |
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+ | *Loss of 1 initiative until the unit's next turn is complete. |
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+ | *The next movement phase can only be used to stand up. |
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+ | *Immediately after standing from prone, the unit has a penalty to hit targets. |
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+ | |||
+ | '''Caused by:''' |
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+ | |||
+ | * Stability damage bar completely filling up. |
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+ | * Loss of a leg will completely fill this bar up. |
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+ | |||
+ | '''Removed by:''' |
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+ | |||
+ | * Standing during next movement phase |
Revision as of 18:11, 28 May 2020
Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.
List of effects
Cover
Effects:
- 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark.
Caused by:
- Being inside cover.
Evasive
Effects:
- Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10%.
Caused by:
- Move, Jump or Sprint action of enough distance to show the gain of an evasion chevron.
Guarded
Effects:
- 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark.
Caused by:
- Brace action.
Entrenched
Effects:
- 50% stability damage reduction.
Caused by:
- Brace action.
Unsteady
Effects:
- Cannot sprint.
- Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.
Caused by:
- Stability damage reaching the white threshold marker.
- Performing a Death from Above attack.
Removed by:
- Unsteady is not removed automatically.
- Taking the Brace action will remove Unsteady by removing all stability damage.
Prone
Effects:
- Standard ranged attacks on this unit will become called shots.
- Loss of 1 initiative until the unit's next turn is complete.
- The next movement phase can only be used to stand up.
- Immediately after standing from prone, the unit has a penalty to hit targets.
Caused by:
- Stability damage bar completely filling up.
- Loss of a leg will completely fill this bar up.
Removed by:
- Standing during next movement phase