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* Cannot sprint.
 
* Cannot sprint.
  +
* Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.
   
 
'''Caused by:'''
 
'''Caused by:'''
   
* Stability damage reaching the first threshold.
+
* Stability damage reaching the white threshold marker.
 
* Performing a Death from Above attack.
 
* Performing a Death from Above attack.
   

Revision as of 01:21, 25 July 2019

Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.

List of effects

Cover

Effects:

  • 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark.

Caused by:

  • Being inside cover.

Evasive

Effects:

  • 50% chance to dodge ranged attacks.

Caused by:

  • Sprint action.
  • With the Evasive Move skill, any non-melee move will grant Evasive, provided the 'Mech is not Unsteady.

Guarded

Effects:

  • 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark.

Caused by:

  • Brace action.

Entrenched

Effects:

  • 50% stability damage reduction.

Caused by:

  • Brace action.

Unsteady

Effects:

  • Cannot sprint.
  • Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.

Caused by:

  • Stability damage reaching the white threshold marker.
  • Performing a Death from Above attack.

Removed by:

  • Unsteady is not removed automatically.
  • Taking the Brace action will remove Unsteady by removing all stability damage.