m (→Guarded) |
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* Cannot sprint. |
* Cannot sprint. |
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+ | * Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg. |
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'''Caused by:''' |
'''Caused by:''' |
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− | * Stability damage reaching the |
+ | * Stability damage reaching the white threshold marker. |
* Performing a Death from Above attack. |
* Performing a Death from Above attack. |
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Revision as of 01:21, 25 July 2019
Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.
List of effects
Cover
Effects:
- 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark.
Caused by:
- Being inside cover.
Evasive
Effects:
- 50% chance to dodge ranged attacks.
Caused by:
- Sprint action.
- With the Evasive Move skill, any non-melee move will grant Evasive, provided the 'Mech is not Unsteady.
Guarded
Effects:
- 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark.
Caused by:
- Brace action.
Entrenched
Effects:
- 50% stability damage reduction.
Caused by:
- Brace action.
Unsteady
Effects:
- Cannot sprint.
- Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.
Caused by:
- Stability damage reaching the white threshold marker.
- Performing a Death from Above attack.
Removed by:
- Unsteady is not removed automatically.
- Taking the Brace action will remove Unsteady by removing all stability damage.