UrbanMech UM-R60

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UrbanMech UM-R60
Urbanmech.png
ChrPrfMech urbanmechBase-001 portrait.png
General data
ClassLight
Stock RoleHeavy Defender
Tonnage30 t (8.5 t base)
Cost1,900,000 C
Rarity0
Weapons
UixTxrIcon urbanmech.png
L. Arm
  • 2 x Energy
  • 2 x Support Weapon
R. Arm
  • 4 x Ballistic
Melee40 (+40 instability)
Death from Above30 (+40 instability)
30 damage to self
Survivability
Head
16/45
C. Torso
50/100-50
L. Torso
35/70-35
UixTxrIcon urbanmech.png
R. Torso
35/70-35
L. Arm
25/50
R. Arm
25/50
L.Leg
35/70
R.Leg
35/70
Mobility and detection
Speed32.4 km/h
StealthVisibility: 1
Signature: -50%
SensorsSpotting distance: +25%
Sensor range: +40%

UrbanMech UM-R60 is a Light-class 'Mech in Battletech.

Description[edit | edit source]

The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them.

Loadouts[edit | edit source]

  • Remove the AC/10 + Ammo, and 1 Jump Jet to make room for 1 x AC/20 + 1 ton of ammunition. You can cut Jump Jets completely and strip some armor to make room for another ton of ammunition, but with the Urbie's already low armor, it would not be ideal.
  • This is probably the only mech where 2 x AC/2's would be better than a single AC/5, due to the tonnage restriction. 2 x AC/2 w/ 1 ton of ammunition + 2 x Medium Lasers would give the most available Alpha-strike damage. Cutting the last Jump Jet can be done in favor of 1 Small Laser.

Strategy[edit | edit source]

Click here to add a strategy!

  • Don't let the stubby 'Urbie' fool you - it may look like a walking trash can, but it can mount heavy armor and a grown-up-sized Autocannon. R60s aren't known for their speed, but they are very useful if you can draw the enemy into their firing range.