Weapons are the bread-and-butter of the war-torn world of Battletech. There are four basic categories, each with its own, distinct traits and features. Range is one of the most important factors in choosing the weapons to outfit your mech with.
Contents
Range
The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). Gray shows sub-optimal range, while white refers to optimal ranges. No color means the weapon cannot be fired at these ranges. Be aware that all mechs have a 300 Meter visual range by default, however weapons with longer range can be fired at any target with has a direct path to its target that is seen by ANY allied mech or sensor lock. The sole exception is Long Range Missiles (LRMs) which can also shoot targets indirectly allowing the attacking mech to hide behind cover.
Class | Type | Range (meters) | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 | 450 | 480 | 510 | 540 | 570 | 600 | 630 | 660 | 690 | 720 | ||
Support | Support | ||||||||||||||||||||||||
Small Laser ER | |||||||||||||||||||||||||
Ballistic | Gauss | ||||||||||||||||||||||||
AC/2 | |||||||||||||||||||||||||
AC/5 | |||||||||||||||||||||||||
AC/10 | |||||||||||||||||||||||||
AC/20 | |||||||||||||||||||||||||
LB 2-X | |||||||||||||||||||||||||
LB 5-X | |||||||||||||||||||||||||
LB 10-X | |||||||||||||||||||||||||
LB 20-X | |||||||||||||||||||||||||
UAC/2 | |||||||||||||||||||||||||
UAC/5 | |||||||||||||||||||||||||
UAC/10 | |||||||||||||||||||||||||
UAC/20 | |||||||||||||||||||||||||
Mortar | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||||||||
Thumper | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||||||||
Energy | Medium | ||||||||||||||||||||||||
Medium ER | |||||||||||||||||||||||||
Large | |||||||||||||||||||||||||
Large ER | |||||||||||||||||||||||||
PPC | |||||||||||||||||||||||||
PPC ER | |||||||||||||||||||||||||
SNUB PPC | |||||||||||||||||||||||||
Missile | SRM | ||||||||||||||||||||||||
LRM |

- Medium and large lasers get a bonus to accuracy over other weapons.
- The PPC is able to deal a moderate amount of stability damage upon impact.

- Ballistic weapons generate less heat, but use ammunition.
- That ammo can run out or even be damaged by enemy fire and explode, causing additional internal damage to that location on your ‘Mech.
- All ballistic weapons deal some stability damage relative to their class as well.
- Ballistic weapons incur a small “Refire Penalty” to their to-hit % when fired multiple turns in a row.
Ammo per 1 ton | |
---|---|
AC/2 | 25 |
AC/5 | 15 |
AC/10 | 8 |
AC/20 | 5 |
LB 2-X | 25 |
LB 5-X | 15 |
LB 10-X | 8 |
LB 20-x | 5 |
Gauss | 8 |

- LRMs also can fire at targets that you don’t have a direct line-of-sight (LOS) to, which you’ll recognize by the curved arc shape of the red line of fire.
- Missiles deal more Stability Damage than the other weapon types do.
- The larger the size number of a launcher, the faster it chews through ammo.
- Each missile rolls a separate to-hit chance, so you're more likely to hit with some of the missiles, but not all of them.
- Hit location is also rolled for each missile separately, so missile damage tends to be spread over the entire target, rather than concentrated on a single location.
- The odds of getting a head hit is rolled once for each missile rack, only allowing one hit per rack. This makes large salvos of lower count missile racks better at inflicting pilot injuries than fewer large count racks.
Ammo Per 1 Ton | |
---|---|
SRM | 100 |
LRM | 120 |
The final category of weapons comprises support weapons. This includes, the machine gun, the small laser, and the flamer. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. If you’re close enough, they can also be fired as normal ranged weaponry.
- Machine guns are excellent at dealing critical hits to exposed structure.
- Small lasers deal good raw damage relative to their heat generation.
- Flamers can decrease the performance of opponents by raising their heat levels.
Full table
Weapon | Manufacturer | Category | Cost (k) | Tonnage | Slots | Damage | Stability damage | Heat | Range (m) min/opt/max | Other |
---|---|---|---|---|---|---|---|---|---|---|
AC/2 | GM | Ballistic | 50 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy |
AC/2 + | Defiance | Ballistic | 90 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy +2 accuracy |
AC/2 + | Federated | Ballistic | 60 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy +25% critical |
AC/2 + | Kali Yama | Ballistic | 70 | 6 | 1 | 30 (+5) | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy |
AC/2 + | Mydron | Ballistic | 70 | 6 | 1 | 25 | 15 (+10) | 4 | 120 / 480 / 720 | -1 refire accuracy |
AC/2 ++ | Defiance | Ballistic | 130 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy +4 accuracy |
AC/2 ++ | Federated | Ballistic | 80 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy +50% critical |
AC/2 ++ | Imperator | Ballistic | 100 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy +2 accuracy +25% critical |
AC/2 ++ | Kali Yama | Ballistic | 80 | 6 | 1 | 35 (+10) | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy |
AC/2 ++ | Mydron | Ballistic | 90 | 6 | 1 | 25 | 25 (+20) | 4 | 120 / 480 / 720 | -1 refire accuracy |
AC/2 +++ | Imperator | Ballistic | 150 | 6 | 1 | 25 | 5 | 4 | 120 / 480 / 720 | -1 refire accuracy +4 accuracy +50% critical |
AC/5 | GM | Ballistic | 100 | 8 | 2 | 45 | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy |
AC/5 + | Defiance | Ballistic | 170 | 8 | 2 | 45 | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy +2 accuracy |
AC/5 + | Federated | Ballistic | 110 | 8 | 2 | 45 | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy +25% critical |
AC/5 + | Imperator | Ballistic | 120 | 8 | 2 | 45 | 20 (+10) | 8 | 90 / 360 / 540 | -1 refire accuracy |
AC/5 + | Kali Yama | Ballistic | 120 | 8 | 2 | 50 (+5) | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy |
AC/5 ++ | Defiance | Ballistic | 240 | 8 | 2 | 45 | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy +4 accuracy |
AC/5 ++ | Federated | Ballistic | 120 | 8 | 2 | 45 | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy +50% critical |
AC/5 ++ | Imperator | Ballistic | 140 | 8 | 2 | 45 | 30 (+20) | 8 | 90 / 360 / 540 | -1 refire accuracy |
AC/5 ++ | Kali Yama | Ballistic | 130 | 8 | 2 | 55 (+10) | 10 | 8 | 90 / 360 / 540 | -1 refire accuracy |
AC/5 ++ | Mydron | Ballistic | 190 | 8 | 2 | 45 | 20 (+10) | 8 | 90 / 360 / 540 | -1 refire accuracy +2 accuracy |
AC/5 +++ | Mydron | Ballistic | 270 | 8 | 2 | 45 | 30 (+20) | 8 | 90 / 360 / 540 | -1 refire accuracy +4 accuracy |
AC/10 | Western | Ballistic | 140 | 12 | 3 | 60 | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy |
AC/10 + | Defiance | Ballistic | 230 | 12 | 3 | 60 | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy +2 accuracy |
AC/10 + | Imperator | Ballistic | 150 | 12 | 3 | 60 | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy +25% critical |
AC/10 + | Kali Yama | Ballistic | 160 | 12 | 3 | 65 (+5) | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy |
AC/10 + | Mydron | Ballistic | 160 | 12 | 3 | 60 | 30 (+10) | 12 | 0 / 300 / 450 | -2 refire accuracy |
AC/10 ++ | Defiance | Ballistic | 310 | 12 | 3 | 60 | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy +4 accuracy |
AC/10 ++ | Federated | Ballistic | 170 | 12 | 3 | 60 | 30 (+10) | 12 | 0 / 300 / 450 | -2 refire accuracy +25% critical |
AC/10 ++ | Imperator | Ballistic | 160 | 12 | 3 | 60 | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy +50% critical |
AC/10 ++ | Kali Yama | Ballistic | 170 | 12 | 3 | 70 (+10) | 20 | 12 | 0 / 300 / 450 | -2 refire accuracy |
AC/10 ++ | Mydron | Ballistic | 180 | 12 | 3 | 60 | 40 (+20) | 12 | 0 / 300 / 450 | -2 refire accuracy |
AC/10 +++ | Federated | Ballistic | 190 | 12 | 3 | 60 | 40 (+20) | 12 | 0 / 300 / 450 | -2 refire accuracy +50% critical |
AC/20 | Kali Yama | Ballistic | 180 | 14 | 4 | 100 | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy |
AC/20 + | Defiance | Ballistic | 270 | 14 | 4 | 100 | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy +2 accuracy |
AC/20 + | Federated | Ballistic | 180 | 14 | 4 | 100 | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy +25% critical |
AC/20 + | Imperator | Ballistic | 190 | 14 | 4 | 110 (+10) | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy |
AC/20 + | Mydron | Ballistic | 190 | 14 | 4 | 100 | 50 (+10) | 24 | 0 / 180 / 270 | -2 refire accuracy |
AC/20 ++ | Defiance | Ballistic | 370 | 14 | 4 | 100 | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy +4 accuracy |
AC/20 ++ | Federated | Ballistic | 190 | 14 | 4 | 100 | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy +50% critical |
AC/20 ++ | Imperator | Ballistic | 210 | 14 | 4 | 120 (+20) | 40 | 24 | 0 / 180 / 270 | -2 refire accuracy |
AC/20 ++ | Kali Yama | Ballistic | 200 | 14 | 4 | 110 (+10) | 50 (+10) | 24 | 0 / 180 / 270 | -2 refire accuracy |
AC/20 ++ | Mydron | Ballistic | 200 | 14 | 4 | 100 | 60 (+20) | 24 | 0 / 180 / 270 | -2 refire accuracy |
AC/20 +++ | Kali Yama | Ballistic | 230 | 14 | 4 | 120 (+20) | 60 (+20) | 24 | 0 / 180 / 270 | -2 refire accuracy |
Gauss Rifle | SCI | Ballistic | 1480 | 15 | 5 | 75 | 40 | 5 | 180 / 360 / 660 | +1 accuracy |
M Laser | Hellion | Energy | 60 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +1 accuracy |
M Laser + | ExoStar | Energy | 70 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +1 accuracy +25% critical |
M Laser + | Intek | Energy | 80 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +2 accuracy (+1) |
M Laser + | Magna | Energy | 70 | 1 | 1 | 30 (+5) | 0 | 12 | 0 / 180 / 270 | +1 accuracy |
M Laser ++ | Diverse Optics | Energy | 80 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +2 accuracy (+1) +25% critical |
M Laser ++ | ExoStar | Energy | 70 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +1 accuracy +50% critical |
M Laser ++ | Intek | Energy | 110 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +4 accuracy (+3) |
M Laser ++ | Magna | Energy | 90 | 1 | 1 | 35 (+10) | 0 | 12 | 0 / 180 / 270 | +1 accuracy |
M Laser +++ | Diverse Optics | Energy | 120 | 1 | 1 | 25 | 0 | 12 | 0 / 180 / 270 | +4 accuracy (+3) +50% critical |
L Laser | Krupp | Energy | 140 | 5 | 2 | 40 | 0 | 18 | 0 / 300 / 450 | +1 accuracy |
L Laser + | Diverse Optics | Energy | 180 | 5 | 2 | 40 | 0 | 18 | 0 / 300 / 450 | +2 accuracy (+1) |
L Laser + | ExoStar | Energy | 150 | 5 | 2 | 40 | 0 | 18 | 0 / 300 / 450 | +1 accuracy +25% critical |
L Laser + | Intek | Energy | 160 | 5 | 2 | 45 (+5) | 0 | 18 | 0 / 300 / 450 | +1 accuracy |
L Laser ++ | Diverse Optics | Energy | 250 | 5 | 2 | 40 | 0 | 18 | 0 / 300 / 450 | +4 accuracy (+3) |
L Laser ++ | ExoStar | Energy | 160 | 5 | 2 | 40 | 0 | 18 | 0 / 300 / 450 | +1 accuracy +50% critical |
L Laser ++ | Intek | Energy | 180 | 5 | 2 | 50 (+10) | 0 | 18 | 0 / 300 / 450 | +1 accuracy |
L Laser ++ | Magna | Energy | 200 | 5 | 2 | 45 (+5) | 0 | 18 | 0 / 300 / 450 | +2 accuracy (+1) |
L Laser +++ | Magna | Energy | 320 | 5 | 2 | 50 (+10) | 0 | 18 | 0 / 300 / 450 | +4 accuracy (+3) |
PPC | Magna | Energy | 180 | 7 | 3 | 50 | 20 | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff |
PPC + | Ceres Arms | Energy | 200 | 7 | 3 | 50 | 35 (+15) | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff |
PPC + | Donal | Energy | 190 | 7 | 3 | 55 (+5) | 20 | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff |
PPC + | Tiegart | Energy | 270 | 7 | 3 | 50 | 20 | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff +2 accuracy |
PPC ++ | Ceres Arms | Energy | 230 | 7 | 3 | 50 | 50 (+30) | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff |
PPC ++ | Donal | Energy | 210 | 7 | 3 | 60 (+10) | 20 | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff |
PPC ++ | Tiegart | Energy | 360 | 7 | 3 | 50 | 20 | 35 | 90 / 360 / 540 | Inflicts -1 accuracy debuff +4 accuracy |
Snub PPC | Fusigon | Energy | 260 | 6 | 2 | 15 ( x 5) | 5 ( x 5) | 35 | 0/270/360 | Inflicts -1 accuracy debuff |
Snub PPC+ | Cers Arms | Energy | 300 | 6 | 2 | 15 ( x 5) | 10 ( x5) +5 | 35 | 0 / 270 / 360 | inflicts -1 accuracy debuff |
ER M Laser | SCI | Energy | 410 | 1 | 1 | 25 | 0 | 20 | 0 / 270 / 360 | +1 accuracy +25% critical |
M Pulse | SCI | Energy | 360 | 2 | 1 | 30 | 0 | 16 | 0 / 180 / 270 | +2 accuracy |
ER L Laser | SCI | Energy | 610 | 5 | 2 | 40 | 0 | 25 | 0 / 330 / 570 | +1 accuracy +25% critical |
L Pulse | SCI | Energy | 810 | 7 | 2 | 55 | 0 | 30 | 0 / 300 / 450 | +2 accuracy |
ER PPC | Kong Interstellar | Energy | 930 | 7 | 3 | 50 | 20 | 45 | 0 / 510 / 690 | |
LRM5 | Irian | Missile | 80 | 2 | 1 | 20 (4 × 5) | 10 (2 × 5) | 5 | 180 / 420 / 630 | Indirect fire |
LRM5 + | Delta | Missile | 80 | 2 | 1 | 20 (4 × 5) | 15 (2+1 × 5) | 5 | 180 / 420 / 630 | Indirect fire |
LRM5 + | LongFire | Missile | 90 | 2 | 1 | 20 (4 × 5) | 10 (2 × 5) | 5 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM5 + | Telos | Missile | 90 | 2 | 1 | 25 (4+1 × 5) | 10 (2 × 5) | 5 | 180 / 420 / 630 | Indirect fire |
LRM5 ++ | Delta | Missile | 100 | 2 | 1 | 20 (4 × 5) | 25 (2+3 × 5) | 5 | 180 / 420 / 630 | Indirect fire |
LRM5 ++ | LongFire | Missile | 100 | 2 | 1 | 20 (4 × 5) | 10 (2 × 5) | 5 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM5 ++ | Telos | Missile | 110 | 2 | 1 | 30 (4+2 × 5) | 10 (2 × 5) | 5 | 180 / 420 / 630 | Indirect fire |
LRM5 ++ | Zeus | Missile | 100 | 2 | 1 | 20 (4 × 5) | 15 (2+1 × 5) | 5 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM5 +++ | Zeus | Missile | 120 | 2 | 1 | 20 (4 × 5) | 20 (2+2 × 5) | 5 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM10 | Jackson | Missile | 150 | 5 | 2 | 40 (4 × 10) | 20 (2 × 10) | 12 | 180 / 420 / 630 | Indirect fire |
LRM10 + | Delta | Missile | 160 | 5 | 2 | 40 (4 × 10) | 30 (2+1 × 10) | 12 | 180 / 420 / 630 | Indirect fire |
LRM10 + | LongFire | Missile | 160 | 5 | 2 | 40 (4 × 10) | 20 (2 × 10) | 12 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM10 + | Telos | Missile | 180 | 5 | 2 | 50 (4+1 × 10) | 20 (2 × 10) | 12 | 180 / 420 / 630 | Indirect fire |
LRM10 ++ | Delta | Missile | 200 | 5 | 2 | 40 (4 × 10) | 50 (2+3 × 10) | 12 | 180 / 420 / 630 | Indirect fire |
LRM10 ++ | LongFire | Missile | 170 | 5 | 2 | 40 (4 × 10) | 20 (2 × 10) | 12 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM10 ++ | Telos | Missile | 200 | 5 | 2 | 60 (4+2 × 10) | 20 (2 × 10) | 12 | 180 / 420 / 630 | Indirect fire |
LRM10 ++ | Zeus | Missile | 170 | 5 | 2 | 40 (4 × 10) | 30 (2+1 × 10) | 12 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM10 +++ | Zeus | Missile | 200 | 5 | 2 | 40 (4 × 10) | 40 (2+2 × 10) | 12 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM15 | Irian | Missile | 220 | 7 | 3 | 60 (4 × 15) | 30 (2 × 15) | 14 | 180 / 420 / 630 | Indirect fire |
LRM15 + | Delta | Missile | 250 | 7 | 3 | 60 (4 × 15) | 45 (2+1 × 15) | 14 | 180 / 420 / 630 | Indirect fire |
LRM15 + | LongFire | Missile | 230 | 7 | 3 | 60 (4 × 15) | 30 (2 × 15) | 14 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM15 + | Telos | Missile | 260 | 7 | 3 | 75 (4+1 × 15) | 30 (2 × 15) | 14 | 180 / 420 / 630 | Indirect fire |
LRM15 ++ | Delta | Missile | 300 | 7 | 3 | 60 (4 × 15) | 75 (2+3 × 15) | 14 | 180 / 420 / 630 | Indirect fire |
LRM15 ++ | LongFire | Missile | 240 | 7 | 3 | 60 (4 × 15) | 30 (2 × 15) | 14 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM15 ++ | Telos | Missile | 310 | 7 | 3 | 90 (4+2 × 15) | 30 (2 × 15) | 14 | 180 / 420 / 630 | Indirect fire |
LRM15 ++ | Zeus | Missile | 260 | 7 | 3 | 60 (4 × 15) | 45 (2+1 × 15) | 14 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM15 +++ | Zeus | Missile | 290 | 7 | 3 | 60 (4 × 15) | 60 (2+2 × 15) | 14 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM20 | Jackson | Missile | 290 | 10 | 4 | 80 (4 × 20) | 40 (2 × 20) | 18 | 180 / 420 / 630 | Indirect fire |
LRM20 + | Delta | Missile | 320 | 10 | 4 | 80 (4 × 20) | 60 (2+1 × 20) | 18 | 180 / 420 / 630 | Indirect fire |
LRM20 + | LongFire | Missile | 300 | 10 | 4 | 80 (4 × 20) | 40 (2 × 20) | 18 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM20 + | Telos | Missile | 340 | 10 | 4 | 100 (4+1 × 20) | 40 (2 × 20) | 18 | 180 / 420 / 630 | Indirect fire |
LRM20 ++ | Delta | Missile | 350 | 10 | 4 | 80 (4 × 20) | 80 (2+2 × 20) | 18 | 180 / 420 / 630 | Indirect fire |
LRM20 ++ | LongFire | Missile | 310 | 10 | 4 | 80 (4 × 20) | 40 (2 × 20) | 18 | 180 / 420 / 630 | Indirect fire +50% critical |
LRM20 ++ | Telos | Missile | 400 | 10 | 4 | 120 (4+2 × 20) | 40 (2 × 20) | 18 | 180 / 420 / 630 | Indirect fire |
LRM20 ++ | Zeus | Missile | 330 | 10 | 4 | 80 (4 × 20) | 60 (2+1 × 20) | 18 | 180 / 420 / 630 | Indirect fire +25% critical |
LRM20 +++ | Zeus | Missile | 370 | 10 | 4 | 80 (4 × 20) | 80 (2+2 × 20) | 18 | 180 / 420 / 630 | Indirect fire +50% critical |
SRM2 | Holly | Missile | 20 | 1 | 1 | 16 (8 × 2) | 6 (3 × 2) | 4 | 0 / 180 / 270 | |
SRM2 + | Holly | Missile | 30 | 1 | 1 | 20 (8+2 × 2) | 6 (3 × 2) | 4 | 0 / 180 / 270 | |
SRM2 + | Irian | Missile | 30 | 1 | 1 | 16 (8 × 2) | 6 (3 × 2) | 4 | 0 / 180 / 270 | +25% critical |
SRM2 ++ | Holly | Missile | 40 | 1 | 1 | 24 (8+4 × 2) | 6 (3 × 2) | 4 | 0 / 180 / 270 | |
SRM2 ++ | Irian | Missile | 40 | 1 | 1 | 16 (8 × 2) | 6 (3 × 2) | 4 | 0 / 180 / 270 | +50% critical |
SRM2 ++ | Valiant | Missile | 30 | 1 | 1 | 20 (8+2 × 2) | 8 (3+1 × 2) | 4 | 0 / 180 / 270 | |
SRM2 +++ | Valiant | Missile | 40 | 1 | 1 | 24 (8+4 × 2) | 10 (3+2 × 2) | 4 | 0 / 180 / 270 | |
SRM4 | TharHes | Missile | 60 | 2 | 1 | 32 (8 × 4) | 12 (3 × 4) | 8 | 0 / 180 / 270 | |
SRM4 + | Holly | Missile | 70 | 2 | 1 | 40 (8+2 × 4) | 12 (3 × 4) | 8 | 0 / 180 / 270 | |
SRM4 + | Irian | Missile | 60 | 2 | 1 | 32 (8 × 4) | 12 (3 × 4) | 8 | 0 / 180 / 270 | +25% critical |
SRM4 ++ | Holly | Missile | 90 | 2 | 1 | 48 (8+4 × 4) | 12 (3 × 4) | 8 | 0 / 180 / 270 | |
SRM4 ++ | Irian | Missile | 70 | 2 | 1 | 32 (8 × 4) | 12 (3 × 4) | 8 | 0 / 180 / 270 | +50% critical |
SRM4 ++ | Valiant | Missile | 80 | 2 | 1 | 40 (8+2 × 4) | 16 (3+1 × 4) | 8 | 0 / 180 / 270 | |
SRM4 +++ | Valiant | Missile | 90 | 2 | 1 | 48 (8+4 × 4) | 20 (3+2 × 4) | 8 | 0 / 180 / 270 | |
SRM6 | TharHes | Missile | 90 | 3 | 2 | 48 (8 × 6) | 18 (3 × 6) | 12 | 0 / 180 / 270 | |
SRM6 + | Holly | Missile | 140 | 3 | 2 | 60 (8+2 × 6) | 18 (3 × 6) | 12 | 0 / 180 / 270 | +1 accuracy |
SRM6 + | Irian | Missile | 100 | 3 | 2 | 48 (8 × 6) | 18 (3 × 6) | 12 | 0 / 180 / 270 | +25% critical |
SRM6 ++ | Holly | Missile | 330 | 3 | 2 | 72 (8+4 × 6) | 18 (3 × 6) | 12 | 0 / 180 / 270 | +5 accuracy |
SRM6 ++ | Irian | Missile | 100 | 3 | 2 | 48 (8 × 6) | 18 (3 × 6) | 12 | 0 / 180 / 270 | +50% critical |
SRM6 ++ | Valiant | Missile | 120 | 3 | 2 | 60 (8+2 × 6) | 24 (3+1 × 6) | 12 | 0 / 180 / 270 | |
SRM6 +++ | Valiant | Missile | 140 | 3 | 2 | 72 (8+4 × 6) | 30 (3+2 × 6) | 12 | 0 / 180 / 270 | |
Flamer | Skylight | Support | 20 | 1 | 1 | 5 | 0 | 0 | 0 / 90 / 90 | 10 heat damage |
Flamer + | Hotshot | Support | 30 | 1 | 1 | 10 (+5) | 0 | 0 | 0 / 90 / 90 | 10 heat damage |
Flamer ++ | Olympus | Support | 30 | 1 | 1 | 5 | 0 | 0 | 0 / 90 / 90 | 15 heat damage (+5) |
S Laser | Martell | Support | 20 | 0.5 | 1 | 20 | 0 | 6 | 0 / 90 / 90 | +1 accuracy |
S Laser + | Diverse Optics | Support | 30 | 0.5 | 1 | 20 | 0 | 6 | 0 / 90 / 90 | +2 accuracy (+1) |
S Laser + | ExoStar | Support | 20 | 0.5 | 1 | 20 | 0 | 6 | 0 / 90 / 90 | +1 accuracy +25% critical |
S Laser + | Magna | Support | 30 | 0.5 | 1 | 25 (+5) | 0 | 6 | 0 / 90 / 90 | +1 accuracy |
S Laser ++ | Diverse Optics | Support | 40 | 0.5 | 1 | 20 | 0 | 6 | 0 / 90 / 90 | +4 accuracy (+3) |
S Laser ++ | ExoStar | Support | 30 | 0.5 | 1 | 20 | 0 | 6 | 0 / 90 / 90 | +1 accuracy +50% critical |
S Laser ++ | Intek | Support | 30 | 0.5 | 1 | 25 (+5) | 0 | 6 | 0 / 90 / 90 | +1 accuracy +25% critical |
S Laser ++ | Magna | Support | 40 | 0.5 | 1 | 30 (+10) | 0 | 6 | 0 / 90 / 90 | +1 accuracy |
S Laser +++ | Intek | Support | 40 | 0.5 | 1 | 30 (+10) | 0 | 6 | 0 / 90 / 90 | +1 accuracy +50% critical |
MG | Sperry Browning | Support | 10 | 0.5 | 1 | 15 (3 × 5) | 0 | 0 | 0 / 90 / 90 | +50% critical |
ER S Laser | SCI | Support | 220 | 0.5 | 1 | 20 | 0 | 10 | 0 / 150 / 150 | +1 accuracy +25% critical |
S Pulse | SCI | Support | 140 | 1 | 1 | 25 | 0 | 10 | 0 / 90 / 90 | +2 accuracy |
Mortar | equipment | 3000 | 7 | 4 | 10-50 every location | 4 per | 0 | mech view distance | all in circle 1 shot | |
Thumper | equipment | 0 | 10 | 8 | 10-50 every location | 4 per | 0 | mech view distance | all in circle 2 shots |