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===Medium=== {| class="wikitable sortable" width="100%" ! width="10%"| Mech ! width="5%" | Tonnage (T) !Payload (T) !Speed (KM/H) !Jets ! width="5%" | Cost ! width="20%"| Description ! width="20%"| Armor ! width="20%"| Hardpoints |- ! [[Cicada CDA-2A]] (Scout & Harasser) |40 |6.5 |129.6 | |3600000 |The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. | {{armor Cicada CDA-2A}} |{{hardpoints Cicada CDA-2A}} |- ! [[Cicada CDA-3C]] (Scout & Sniper) |40 |14 |118.8 | |2600000 |The Cicada 3C is a refit of the 3A model. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. | {{armor Cicada CDA-3C}} |{{hardpoints Cicada CDA-3C}} |- ! [[Blackjack BJ-1]] (Fire Support & Skirmisher) |45 |28.5 |64.8 |4 |3700000 |The Blackjack 1 is equipped for both long and close range engagements. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. | {{armor Blackjack BJ-1}} |{{hardpoints Blackjack BJ-1}} |- ![[Hatchetman HCT-3F]] (Brawler & Skirmisher) |45 |25.5 |64.8 | | |Hatchetman 3F's are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. Requires Flashpoint DLC |{{Armor Hatchetman HCT-3F}} |{{Hardpoints Hatchetman HCT-3F}} |- ! [[Vindicator VND-1R]] (Fire Support & Brawler) |45 |28.5 |64.8 |4 |3400000 |The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient. | {{armor Vindicator VND-1R}} |{{hardpoints Vindicator VND-1R}} |- ! [[Centurion CN9-A]] (Brawler & General Assault) |50 |31.5 |64.8 | |3900000 |The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. | {{armor Centurion CN9-A}} |{{hardpoints Centurion CN9-A}} |- ! [[Centurion CN9-AL]] (Brawler & General Assault) |50 |31.5 |64.8 | |4100000 |The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. In addition, it gains six heat sinks and two additional tons of armor. | {{armor Centurion CN9-AL}} |{{hardpoints Centurion CN9-AL}} |- ![[Crab CRB-27]] (Direct-Fire Support) |50 |26.5 |86.4 | | |Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. Requires Flashpoint DLC |{{Armor Crab CRB-27}} |{{Hardpoints Crab CRB-27}} |- ! [[Enforcer ENF-4R]] (Fire Support & Skirmisher) |50 |31.5 |64.8 | |3600000 |A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. Its Jump Jets and decent armor allow it to threaten from close or long range. | {{armor Enforcer ENF-4R}} |{{hardpoints Enforcer ENF-4R}} |- ! [[Hunchback HBK-4G]] (Juggernaut & Close Assault) |50 |31.5 |64.8 | |3800000 |A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. Its primary drawback is light rear armor and a relatively slow movement speed. | {{armor Hunchback HBK-4G}} |{{hardpoints Hunchback HBK-4G}} |- ! [[Hunchback HBK-4P]] (Juggernaut & Close Assault) |50 |31.5 |64.8 |7 |4600000 |The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26. | {{armor Hunchback HBK-4P}} |{{hardpoints Hunchback HBK-4P}} |- ! [[Trebuchet TBT-5N]] (Fire Support) |50 |26.5 |86.4 | |4300000 |The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. The main weakness of the 5N, however, is its paper-thin armor. | {{armor Trebuchet TBT-5N}} |{{hardpoints Trebuchet TBT-5N}} |- ! [[Griffin GRF-1N]] (Sniper & Fire Support) |55 |28 |86.4 | |4400000 |Few 'Mechs can match the ubiquity of the Griffin 1N. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. | {{armor Griffin GRF-1N}} |{{hardpoints Griffin GRF-1N}} |- ! [[Griffin GRF-1S]] (Striker & Skirmisher) |55 |28 |86.4 | |4700000 |The 1S variant of the Griffin trades long range for versatility. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Four additional heat sinks help the 1S manage heat. | {{armor Griffin GRF-1S}} |{{hardpoints Griffin GRF-1S}} |- ![[Griffin GRF-4N]] (Striker & Skirmisher) |55 |28 |86.4 | |4700000 |The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. It's almost impossible to find those anymore, though. |{{Armor Griffin GRF-4N}} |{{Hardpoints Griffin GRF-4N}} |- ! [[Kintaro KTO-18]] (Juggernaut & Close Assault) |55 |28 |86.4 | |4900000 |One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. | {{armor Kintaro KTO-18}} |{{hardpoints Kintaro KTO-18}} |- ! [[Shadow Hawk SHD-2D]] (Striker Cavalry) |55 |28 |86.4 |5 |4400000 |In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. | {{armor Shadow Hawk SHD-2D}} |{{hardpoints Shadow Hawk SHD-2D}} |- ! [[Shadow Hawk SHD-2H]] (Skirmisher & Cavalry) |55 |28 |86.4 |5 |4600000 |The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. It excels at nothing, but does not lack in any single area. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. | {{armor Shadow Hawk SHD-2H}} |{{hardpoints Shadow Hawk SHD-2H}} |- ! [[Wolverine WVR-6K]] (Skirmisher) |55 |28 |86.4 |5 |4700000 |The Wolverine 6K trades some of the 6R's mobility for staying power. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with. | {{armor Wolverine WVR-6K}} |{{hardpoints Wolverine WVR-6K}} |- ! [[Wolverine WVR-6R]] (Skirmisher & Cavalry) |55 |28 |86.4 |5 |4500000 |As a fast strike 'Mech, Wolverine 6R is a reasonable choice. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. The light heat output of the 6R means it can sustain fire for a long time. | {{armor Wolverine WVR-6R}} |{{hardpoints Wolverine WVR-6R}} |- |}
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